Jump to content

Isabelle.V.Fuchs

Members
  • Posts

    85
  • Joined

  • Last visited

Everything posted by Isabelle.V.Fuchs

  1. It would be very very cool if somone would be continuing this mod. Under 0.25 it worked so well but unter 0.90 it seems not to *sniff*
  2. I have. The Buran is the only spaceplane I was able to land - with the help of MechJeb. Unfortunally I am now at my office. You will have to wait until evening (5:00 pm european time) but I will try to remember to send it to you (PM?) or - if you like - to post it here. - Isabelle edit: I had my saves (and the craft file) on my usb-stick in my bag. So I can send it now. Gears and brakes all work fine. But it is a clean install without the Lazor-parts. So there is no manipulator arm. Also I normally use Kerbal Reenforcement (or so). This is not so here. So I had to use some struts. Normally I use not the stock decupler but I did so here. And I use the FASA Launch Clams, but not here. So the craft should work. Have a try, okay? edit 2: Okay... How do I post attachments..?
  3. Hi! Your gauge is a very nice addon. But I have a question. I think, the numbers at the analouge gauge are running the wrong direction. If I start with a full tank, the needle is pointing to the 0. That is correct so far, because the red warning markers are on the right. But I think, a full tank should have the 10 (=100% or 10/10). And the empty tank should have the 0 (=0% or 0/10). It is a simple task to change the gauge_text.png. I did it, but I use only an "E", "1/2" and "F" sign and no numbers. Nevertheless a very handy and fine addon!
  4. DearPixArtist, I am absolutely amazed how you did this. The mod itself. And the program you used in the demo-video. I would like to understand the program flow. I tried to get screenshots from the video but I wasn't very good, I fear. Would you please be so kind and provide some kind of documentation? At least a scribble of the program you used? So I (and everyone else) would be able to see and understand your coding. And I would like to suggest to make some kind of load/save possibility so thar we are able to use good and proven programs again and again. And share them among ourselfs. Thank you in advance, Isabelle
  5. Ah, thank you CalculusWarrior. My problem is, that I am a little bit... well... hasty. I cleared my Kerbals from the actual roster. Than I change over to the Launchpad. Than I see something - maybe I missed a part or so. So I change back to the VAB, add the missing part or so and than back to the launchpad. And... voila... all my Kerbaly are back on board. Therefor i like the Crew Manifest so much you see? Best wishes, Isabelle
  6. Thank you, Sarbian. You are quick! Everything is now as I like it
  7. Well, unfortunally I have a problem using this mod with 0.25. Since I got used to launch parts of my space stations without crew, I liked to use the buttons 'empty vessel' or 'fill vessel' of this mod. It was so much easyer than to move the kerbals one by one in the VAB. And if you change a part of the vessel they all were in aganin But with 0.25 these button are gone. Oh, the were seen for a second or so, but after your vessel is powered up (the engines go to 50% automatically) these two nice buttons dissapear. Look: KSP_win 0.24.2: KSP_win 0.25.0: Please, Sarbian, do you think you could fix this problem? It is not of great importance since I am able to go around. But it was so a nice addon for me and maybe for others too. Isabelle
  8. Hello OtherBarry! Thank you for your nice welcome and for your quick answer. Unfortunally I am not as quick I have tried to use TweakScale. I took the little Flags from FASA and made one scalable this way. So i am able to scale the little Flag any size i like. But what I asked is, if it might be possible to have some kind of Texture-Switch like in the original Procedural Parts. There you have some Textures to choose. I made two own Textures there (one Russian like the Soyuz from BobCat an one like FusTek. It looks quite well). I thought it might be possible to have some kind of selection. I I would make - let's say - 10 different flags as Textures (STTextures.cfg) and then have a button in the editor to select one of these Textures. Just like the selection of Textures within the procedural parts. I'm sorry, I can't describe exactly what i meant. I am not a native english speaker. Best wishes, Isabelle
  9. Hi! I am very new to this all (see the number of my posts). And so I am first of all playing with the basics. So I would like to ask if you might be able to make some kind of 'procedural Flags'? I would like to have flags or decals to pin at the outside of tanks etc. with variable dimensions (1x1, 4x3 etc.) and variable textures. It would be nice to have a possibility to mark your spacecrafts with such kind of signs. Or maybe the hatches of a station with a sign "A", "B", "C" etc. or a planetary base with "Exit North" etc. Or just a sqadsign near the canopy of a jet. There a many possibilities. Do you think, this might be possible? Thank you in advance, - Isabelle
×
×
  • Create New...