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cyoung_mi

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Everything posted by cyoung_mi

  1. Thanks for the scripts.. FYI, Might be good to check for available engines in the Landing script.. With no engines activated.. it throws an error. Tried to push Infinity into the stack. At Archive:/spacecore/landing, line 28
  2. I've never created a mod before.. it's it as simple as just doing a "find/replace" and changing the part names in the mod? Seems like a pretty simple thing to do, surprised no one has done that yet. Perhaps I'll take a look.
  3. I just don't understand why this isn't STOCK ... Maybe in 1.3
  4. I would have liked to see a few more beta releases, sounds like they are cleaning up many of the current issues though. Would have been nice to see Unity 5 and 64bit support, as well as multi core support.
  5. Great work Yakky! I get the full color screen quite a bit too.. ( the VAB image you posted. ) I have never used FAR, but I'm wondering if it's a Module Manager issue then. Hope Squad can get it figured out..
  6. I'm having an issue after a while, where I get a color flashing issue.. ( or somethings it's all just color no game ) https://www.dropbox.com/s/xayft4v0hn40ejw/KSP.MOV?dl=0 I have a Mac mini 2.3Gig i7 Intel HD Graphics 4000 1024Mb Running Yosemite 10.10.1 Ksp 0.90 Mods installed: Kerbal Engineer KSP-AVC ModuleManager 2.5.4 Herbal Alarm Clock
  7. I went ahead and modified the parts to the Goo and Science Jr work the same as the stock, ( only usable once before needing to be cleaned ) and also put them in the tech tree with the stock units. Much easier to build nice science landers with these smaller parts.
  8. I hope this is still in development, and hope to see an update and balance for the new 0.25
  9. Did you wait Otis? hahaha No one wants to wait for the new release.. Heck look they are already talking about 0.26, and most of us don't even have 0.25 yet.. haha But seriously.. I am trying to wait.. I can't even get my download to start.. I know they just moved over to multiplay.co.uk but I think maybe they need a few download servers for release day.
  10. I have the same issue, guess I need to wait an hour or something.. Maybe squad should check out SquareSpace.com. Their servers never go down.. Many shows and podcasts have tried!
  11. Looks like this app is no longer under development?? we are on 0.24.2 almost 0.25 And it looks like this has not been updated since 0.17
  12. Perhaps I'm missing something. I'm on a Mac 10.9.4, running Java version 8 update 20. I downloaded the version from the first post, and am running it from my download folder. After running, I get a pop up that asks me to select my KSP folder, with an OK and Cancel button. When I click ok, it goes away. Is there an issue, or do I have something setup wrong?
  13. Just checking in to see if there has been any advances on this.
  14. Great Archive.. Is there a Archive for past Mac OSx versions as well? Looks like the first working OSx version was 0.10
  15. Thanks for the update.. No worries. I am usually not one to beg and whine about free software Happy to hear you are going to fix it.. Thanks so much for your time and effort on the project.
  16. Perhaps it's my setup.. I'm on a Mac 10.9.3 With Java 1.8.0_05 ( installed from link on first page ) But when I run the app.. I get the Change Log dialog box, then a dialog box that asks me to select my KSP main folder.. ( with a Cancel and OK button.. ) when I click OK.. nothing happens.. I expect a File window to open to allow me to select my KSP folder, but I didn't get one. Am I missing something?
  17. Thank you so much for your continued work on this.. I understand you are doing it in your free time, with no compensation.. If there is anything I can to do help .. Just let me know. Thanks again. Chris
  18. Just checking in... Is this project dead?
  19. TOTALLY understand.. I've been pretty busy myself and haven't even had time to play KSP... crazy right? I was just checking. Thanks again for even working on it.
  20. Just checking in... any luck with this yet?
  21. Thanks everyone for working so hard on this.. I really hope we can come up with a solution. Never thought it would be this hard.
  22. How did you get it to work hard coding the port? Not sure why would work with a hard coded port, vs the variable.
  23. Well I tried the plugin on a fresh install of .23 KSP.. I changed the config file to use /dev/tty.usbmodem1a1321 ( also tried /dev/cu.usbmodem1a1321 ) but when I launch KSP and launch a craft I get a "No Display Detected" message. I have my Arduino Uno programmed with the KSPIODemo sketch.. ( the Tutorial one that only uses the three LEDs ) I verified my /dev port with the Arduino compiler, and made sure I closed it before launching KSP. Log file: Thoughts?
  24. Is there a beta test plugin you can upload / send me? I'd be happy to test it.. I have my Arduino stuff all plugged in and ready to go.
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