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Rokmonkey

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  1. Alongside the contract packs, this is the best improvement to career mode hands down. SQUAD would do well to just implement this into the base game. Thank you for your service to the community.
  2. Okay, silly question then. Are you sure you didn't put the hinges on backwards? They will work fine in the VAB but not outside. The model rework places little yellow arrows showing which side is the base.
  3. Right, but do you have the Dev version of KJR that I linked? That fixed for me.
  4. @yorshee @Halitsu I fixed the problem on my end. Do you have Kerbal Joint Reinforcement installed, specifically through CKAN? Check here and grab the dev version of KJR linked: https://github.com/MagicSmokeIndustries/InfernalRobotics/issues/146 It fixed my problem perfectly.\ @Jackaroo0505 I tried making a robot arm after this fix and it went fine. Maybe you have the same issue?
  5. Third. Hinges, foldotrons etc. don't work. Really the only thing I want too, to fold out solar arrays
  6. You were 100% accurate on that one. All these settings I'm reading are great. I had no idea about the Occlusion settings, I've tweaked those now and my networks work, it's great. I'm liking the range limitation for probes, I have USI Life Support and don't have the uber relays unlocked yet, so my mission to Duna requires a mothership to remote control probes to land and report, as well as all the other Sats in the SOI. It's making for a very cool mission.
  7. I'm curious if anyone else is: a) Using CommNet b) If so, what difficulty settings are you using? I've cranked down the DSN to a 0.20 multiplier. I've tried turning off the other DSN sites on Kerbin, but my relay network didn't help (will have to investigate further as to why) Since I'm one to spend most of my time in the Kerbin system, when I got out to Duna and still had signal strength I was amazed, it made things like the Remote Probe Control useless. I thought I would have needed more of a network like I did when I tried remote tech ages ago. Any suggestions on the difficulty settings to make it closer to Remote Tech?
  8. I've got a very strange issue going on. I've tried docking a pair of solar-truss nodes to a station with a few construction ports on it. Now, I've had no problems connecting other items to the construction ports, however in the case of my solar nodes, the vessel is a little different and I'm not sure if it will be an issue or not. The vessel is a probe, with two solar nodes attached via decouplers (the nodes do not have a probe attached, only construction ports) When I approach close enough the magnetic pull occurs and the ship will twist and turn to get aligned but it will never fully dock. Since I'm new to debugging this sort of issue, in this case what would be useful information to supply? I can also confirm that I have not been able to dock a stock docking port to a USI Weldable Construction Port.
  9. Aha it appears it's not a KER issue but a hodgepodge of issues all happening at once, atleast it appears so after reading that support thread that @Rantanplan1986 linked.
  10. I appreciate you making these fixes while the mainline gets worked on the background. I am curious if you have noticed (or anyone else who has been using the early releases), the toolbar in the lower right in the VAB vanishing. It responds to clicks but it can't be seen and the text disappears from the contract and engineering report windows. I've done tests and found that it's KER but I can't say for sure if it's only KER or just it's interaction with all the other mods. I did notice it when only KER was being used during the 1.2 pre-release however.
  11. Well, it would violate the law of conservation of mass.... But if you wanted to, you could just edit your Persistantace file and make the asteroid have an enormous mass, or have a % yield of some ridiculously large number.
  12. SpaceY and Modular Rocket System http://forum.kerbalspaceprogram.com/threads/100408-1-0-2-SpaceY-Heavy-Lifter-Parts-Pack-v0-12-2-%282015-05-01%29 http://forum.kerbalspaceprogram.com/threads/93067
  13. Try putting big ones on the bottom stage, then put smaller ones (Smaller than you have now) on the second stage.
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