BelgarionNL

Members
  • Content Count

    73
  • Joined

  • Last visited

Community Reputation

6 Neutral

About BelgarionNL

  • Rank
    Rocketry Enthusiast

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. ow yea this makes more sense thx! I am sure I will be able to use this properly now Houston we got liftoff
  2. sweet thx! I also see the colors defined on github so I could compile them but I'd prefer a ckan install
  3. well excrements now I get why I don't understand this. I don't see a difference between yellow and green...
  4. when I select a mode(lets say land) how do I know if its on! would it be possible that you change the yellow color to RED when that mode is active? its a very counter intuitive UI. I love your mod! and your coding skills are epic but just saying you could improve on the UI a bit edit: also nowhere here: https://github.com/qfeys/ThrottleControlledAvionics/blob/master/GameData/ThrottleControlledAvionics/INSTRUCTIONS.md does it say anything what 'engines unoptimized' is, what it does, and how I can fix it FYI sorry to be such a pain in the ass but maybe it helps making the mod better and easier to understand for other people
  5. just google CKAN and install it that way. CKAN will also install dependencies.
  6. general question for you guys, I am having issues climbing nearly every slope on the mun. its a pretty heavy rover (3x3) should I simply add more wheels? does that increase the power of the rover?
  7. I was wondering if you can use this to only balance engine thrust for a classic space shuttle launch with boosters etc. and have mechjeb do the ascend? I tried just enabling it but then It will force it to say vertical. basically this: (but updated and all in 1 awesome mod made by you )
  8. luckily we have something like ckan because I try to avoid curseforge like the plague thx for KAS!
  9. I like your parts, excellent mod. Just to let you know the scramjet is not working, with your default craft it says aircombustion failed
  10. Same issues except for the Ramp thing. I use way less mods and I am now also figuring out which mod is fighting this mod! No fuel and texture glitch is annoying as hell, well I should say unusable.
  11. your place plane hangar parts say the MK3 items, they say you can only place items in those when in the editor. but I want to be able to re-hangar those satelites. only the 2.5 diameter hangar and the big carrier can restock ships!
  12. I will go and compare the 2 right now! if I dont find any issues with the fix then I wont reply back right this instant out of curiosity, why cant any of the space plane hangar parts restore satelites/small landing crafts! I kinda want to use those repeatedly. (have a big SSTO with a small lander for planets.)
  13. they kinda look like the the ones from the B9 pack I think