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  1. There is quite a lot of coal in the ground, over 1000 GtC. CO2 response in ppm CO2 is roughly half of that value -- 500ppm CO2 just by burning all the coal. Pre-industrial CO2 levels were 275 ppm, we're now around 400ppm. That would kick it up to around 1000ppm CO2. You're correct that CO2 has a half-life of around 50 years in the atmosphere so it depends on how fast we burn it all up, but if you assume we are unrestrained in our acceleration of fossil fuel burning we can do that on the order of 50-ish years, and throw in oil and nat gas (and lets not talk about methane release from fraking nat gas) and 1000ppm CO2 is probably conservative. From paleoclimatology, the last time the Earth saw levels that high was roughly 40 million years ago -- and the Antarctic had melted. Once you put the poles melting on the table, you get ice-albedo-feedback for one since the ice caps at the poles reflect radiation back into space, and that leads to further warning, so that even if you decrease the CO2 levels you have to take the time to re-freeze the whole Antarctica. There's also a feedback between high temperature as a cause and higher CO2 as an effect -- so that once temperature changes have taken hold, the biosphere actually produces more CO2 and doesn't wash it out as effectively, so you can't consider just the half life of CO2 without considering that you're bumping the equilibrium up to higher values all along the way. There are a whole lot of feedback loops that occur which make it likely that if we hit 1000ppm that the Himalayas will melt in 300 years or so, and Antarctica will be gone (probably on a longer timeframe like 1000 years, which is still a blink of a geological eye). So, it will return, but it took 15 million years from the Eocene maximum until the Antarctica reglaciated. And the globe was clearly habitable the whole time. We're not going to sterilize the planet through CO2 by any means. The problem is what kind of issues we cause ourselves in the meantime and what the cost is. Humanity will also survive (assuming we don't kill ourselves through strife and nuclear war or secondary effects like that). But far from having to worry about the Antarctic melting, we already are likely to have an ice-free Arctic in the summer months. There's evidence, and a strong reason to believe, that this is already changing weather patterns, and leading to very strong atmospheric blocking and a series of heat waves and (seemingly paradoxially) cold snaps, leading to a rapid rise in the number of billion-dollar weather disasters per year (more than can be accounted for just by land usage and inflation). You also dump more heat in the atmosphere and you energize weather systems. You have more moisture in the atmosphere so that rainfall is on average heavier -- and even snowstorms are on average heavier (they'll still occur and when they do they'll be more energetic). And then sealevel rise and inundation is terrible for communities living close to the sea (lots of them being very poor and not having any ability to mitigate the problem).
  2. So. One of us could talk to Nova and ask him to release the coding of this mod so one of our more programming/texture orientated friends could finish this.
  3. Stock lander can has 15, as do almost all 2.5m stock pods. If you stack three small lander cans together, you'll have a total of 9. We thought 12 was a happy medium, but this is still under discussion. Initially, I called these buttons the same as they appear in the VAB for player convenience. They could, of course, be renamed if there's enough demand for it. We'll try but no promises yet. No problem, that's configurable, it's one of the things you can do yourself. I'll try to make this more convenient. Fuel gauges will require a config edit if you use non-standard fuels, in the future I'll make a patch, but you can already do it yourself. This is very much dependent on player preference. You can edit that in monitor configuration, though -- remember that it's expressed in terms of frames, not seconds. Right now the monitors can display things but can't receive interactions from the user, and that would be a separate project of significant code size. But the system is modular enough to make writing a plugin for it easy, you could try to talk someone into doing it while we're busy with other things.
  4. I don't know what's giving you guys that idea. A rogue AI? That's just crazy talk; AI's only go mad in those stories that people tell to scare us. Nothing to worry about here.
  5. Does anyone think this would get the conspiracy theorists to shut up in the case mentioned in the OP? Technology can't be a solution for a political probelm. I really don't see a need for this. It's pretty much a non-existent problem. How many crashes would be better understood by this, and what are you willing to pay for it? I can't think of more than two or three cases were the recorders were destroyed or lost at sea since the 80s. And you will want to locate and inspect the wreckage anyway. It might be nice to piggy back on existing technology to get some low quality data stream out for free, and that's already done in some way with automatic text messages via ACARS transmitting system failures to the maintenance base, as the recent Air France crash showed. But bandwidth on those sat links is expensive, so don't expect the full data set to be transmitted in real time. Also, consider that you want it to still work in case of an emergency. Got a problem in the electric system? Now you have to power your sat uplink via battery. Those are heavy. Also, don't forget those sat antennas are directional (I think). If I remember it right, in the Air France crash, the plane's final trajectory (high bank) blocked sat uplink for some periods, so system failure ACARS messages got out late and bunched up. Why pump lots of money into a system that might not work when you need it most? If you want to throw more money at the problem, why not use it to record more parameters in a better resolutuion on the existing recorders. They are already much more capable than the outdated minimum requirements. There's also talk of including video feed, but that's really controversial with pilots. I mean, if I mess up on the job, I don't want the chance that a video clip of me dying crying for my mother leaks out, it's understandable. Edit: After the search for AF447, I would also rather put the money into better locator beacons. As I said above, you need to find the wreckage anyway.
  6. Welcome to the forums! Glad to see one of the "old guard" among us enjoying the game. Any particular games you remember enjoying from the old C64? I wasn't quite in that generation, but once my tastes matured a bit, I realized that there's a real treasure-trove of older games out there that I had passed up when I was younger, and I've been trying to get my hands on as many of the "gems" as I can. Also, what's the rest of the family's reaction to the game, if I may be so bold as to ask? Since you mentioned "sharing stories," feel free to share your own in the Mission Reports forums or in the "What did you do in KSP today?" thread. Feel free to ask questions if you need any help, or if you're just curious about some aspect of the game. Warp drives might be far, far away in the future in the base game, but you might hear talk of a "KSP Interstellar" mod that gives you the drive (though sadly, no interesting destinations). Enjoy!
  7. Hey guys! Despite of i'm not new in the game, i'm new here so i came here to say hi! Hope we can nerdy talk about space, nasa and esa missions (should i include the indians now? ) and TRY not to kill some kerbanauts while doing stupidly gigantic ships that cant fly for more than 10 minutes without exploding hehe hope to see you somewhere into the forums!
  8. Hello. There's nerdy talk all over the forum, but especially here. Enjoy!
  9. Well I didn't say "do not talk about that", I'm only suggesting you to keep in mind that current system is unbalanced. I've received the parts about 1 hr before I was going to release the first version, so I didn't have adequate amount of time to think it through.
  10. OK, sorry for a bit of lag but I've been at work the last few days. I'll now try to get caught up. I'm a firefighter and have a very irregular work schedule so expect similar lags in the future. Anyway.... You're in space when you're out of the atmosphere. Then you're definitely ballistic . HOWEVER, it's quite possible to go ballistic within the atmosphere, even in horizontal flight, even with a TWR well less than 1. All it takes is just enough thrust to allow continued acceleration, no matter how slight, against whatever drag exists at the current altitude. If you have such thrust, eventually you'll build up enough speed that wings become irrelevant. You can tell when this happens by watching the NavBall in Surface mode. While still flying on wings, the prograde marker will stay on the horizon. When you cross into ballistic flight, the prograde marker will start to climb above the horizon while you haven't done anything to make the airplane climb, and you find yourself having to push the nose back down so you don't run out of Intakeair or even go to space before you want to. This is a very common occurrence with airhogging jets. I'm not at all comfortable with beaming energy into the airplane, at least if that happens on Duna (leaving Kerbin, no problem). It goes against the spirit of the challenge by taking part of the propulsion system out of the airplane. Had I known such things existed when I wrote the challenge, I would have expressly outlawed them for the same reason I outlawed infinigliders. HOWEVER, I didn't do that, and technically speaking it's just a resource transfer, which IS legal, so go ahead and try to make it work, especially given all the work you've already put into it. But if you CAN make it work, then please try another system that doesn't need external power . I'm afraid I have to veto this. You aren't welding parts, you're making entirely new parts available only to yourself. If there are no 2.5m argon tanks, you can't make your own. See rule 12. Welding parts isn't hard. There are tutorials on how to do it if you search. Or you can maybe talk somebody into doing it for you. AncientGammoner did it for me Well, good luck. Flying high and fast on Duna isn't hard; there's low gravity and very little air resistance. The hard part is flying slow enough to land safely, especially at 2500m ASL and above. In my early attempts, I made all sorts of jets that could enter the atmosphere and fly around just fine fast and high, but which always died horribly when attempting to land, or at least broke off too many parts to be flyable again. You need a horizontal speed less than about 50m/s combined with a vertical speed less than 5m/s. Any faster horizontally and you'll almost certainly faceplant into the side of the next dune. Any faster vertically and either the plane with break or it will bounce very high in the low gravity and probably flip over. Therefore, I quickly discovered that instead of designing my planes to fly fast, I needed to design them to fly slow, which is why I switched from jets to props. Also, I saw a big need to learn how to control them at low speed while in close proximity to the ground. This is why I highly recommend using HyperEdit, because the Duna end of this is all about landing, and the only way to know if that works is to test it at Duna.
  11. It impossible on the Moon as Moon rotates so slowly (there's no way to have an orbit that matches the rotating speed, and in fact the counterweight would have to be above that orbit). Mars would be easier then Earth, though. The main problem is the lack of strong enough materials. There's a lot of talk about carbon nanotubes, which may one day make space elevators possible, but we'll see.
  12. ** FOR IMMEDIATE RELEASE, YEAR 1 DAY 240, 14:55Z -- KERBSTON (AP) - NASA officials confirmed today that the reported deaths of six Kerbonauts earlier this year was, in fact, a hoax. "We are deeply sorry that we lied to the people of the Kerbal Nation, and we are even more sorry that we got caught", said ex-KSC director and recently hired sewage treatment worker Charles Kerman. The hoax was revealed after one of the six reportedly dead Kerbonauts, Bill Kerman, was spotted in an underground record store listening to Enya CDs and later tracked back to an apartment in a Kerbston suburb, where all six Kerbonauts appeared to be taking up residence. After local and international media swarmed the apparent safehouse, veteran Kerbonaut Jebediah "Gimme Boosters or Gimme Death" Kerman released this statement: "To the public, yes we did go up earlier this year, yes we did have a run-in with the Kraken, and yes, we are alive and well today. As to how we got back to Kerbin......I doubt any of us would like to talk about it". No further statements were issued by any of the Kerbonauts, though Dondo Kerman, one of the rookie members of the crew, was reportedly heard muttering the words "Kraken", "swallowed", "krapped out" and "go to Ninevah". NASA has confirmed that despite the apparent hoax, the six Kerbonauts will be heading back to Duna at the next launch window, which is reportedly just over a month from today. ### Been keeping myself busy in the interim by launching probes to the other planets - got the new landers up last night and getting ready to take another crack at a Duna mission. Hopefully this time there won't be any mishaps.
  13. Minmus is at 47Mm, Kerbins SOI is 84 159 286 m - So, the 50Mm and 90Mm dishes are sufficient. Note: When using numbers from the wiki: "The distances are given from the bodies center not surface (unlike ingame)" A problem I stumbled (and crashed) upon yesterday: If there is no low orbit satellite coverage everywhere at all times and the 500km omni-antenna is out of range, it is quite difficult to safely land something at Kerbins poles, as the 2.5Mm omni-antenna will break on reentry/during flight in the atmosphere. And hit me if I talk nonsense, but are the parts missing an "entryCost =" line in their part.cfg/MM.cfg files?
  14. There has been talk of the ability to colonize other systems since I started playing over a year ago, but most of it has been moonshine thus far. I know that they intend to release a full featured, contained game and then produce expansions to that game later on. With the player base they've already got they'd be crazy not to. Some ideas that have been floated by the devs for interstellar travel include warp drives and collecting parts (via science?) to build a star gate. As far as I know, there's nothing even set in jello yet, let alone stone regarding colonies. I would expect any interstellar colonization to be DLC though, honestly. If you love the demo it's probably worth the money to buy the unfinished version. There's little chance that it won't be finished at some point and you'll save some cash in the process while also getting access to a fully playable, reasonably polished game. If your "No unfinished products" rule is too strong, you'll still enjoy the game when you buy it later. The only real downside to getting it now is if you go crazy and play play play then you might burn out before all of the features are released.
  15. Parts talk moved to the part of the forum where the parts played by the game's parts are discussed.
  16. I don't know who you show KSP too.I can't talk for girls either as Tiberion already said but i see my sister play KSP from time to time. She is not the best at it but she is very interested in the game. She thinks Kerbals are cute and doesn't like to loose them in Accidents. Never has she asked why all Kerbals look male nor if female Kerbals will come to the game someday. She plays KSP for its concept and gameplay not for the Characters.
  17. I have a really nice rover designed, but I really need to decouple the wheels from the flight controls. I don't just want to move the flight controls to other keys, I want the wheel controls to not be flight controls. One issue I am having is that during construction, the parts are forced rto fit together in a manner that my rover's frontside is at a 45 degree angle to flight geometry. When you move the wheels for the first time they seem ok, but after running for a while, the wheels start to become directionally unstable and jitter left to right while turning. Usually it is just one wheel at a time, but it cannot decide which way to turn. After running for a while all of the wheels start to jitter in the turns. So you can try to turn right, and sometimes you go right, and sometimes you go left. This rover is very stable, but with unstable turning action in light gravity, it will still go sailing. If I could actually define left and right for each wheel, and bind those directions to keys, separate from attitude control, I would probably cure the jitter. I think the jitter is from the off-axis assembly that I am forced to use. I see stabilizer fins jitter in the same manner during flight, depending on where they are connected, and what flight control is trying to do. When flight movements don't cleanly translate to an obvious physical motion, the shifting between the two possible motion directions appears to be how the program deals with the ambiguity. I'll continue to try other construction methods to see if I can align the axis, but I shouldn't have to if I could define the motion of the wheels myself. Thanks for the clue on the docking mode. It didn't help me solve my steering jitter problem, but it pointed me in the right direction to understand what others are talking about when they talk about docking mode. But to be clear, I don't care what keys do what. But it would be nice if I could leave sas on and use it with the attitude controls to help the rover be stable during high-speed risky driving, while independently with different controls drive the wheels. People are talking about doing that, so I know it is being done... Ok, so I looked in the settings again, this time after exiting the game, and I can see the places to configure the controls. I looked in settings once before, but I guess it was during the game and it didn't show this page. It also has axis bindings, so if I can figure out how to use that, I can probably fix my turn jitter problem... Excellent!
  18. Vignette: Photo Op Date: Year 1, Day 47 The black groundcar drove through the open gates to the KSC, with green and white police cars in front and behind as escort. Inside the black car, President Yddennek Kerman read over his speech notes one more time, then sighed and looked out to his destination. The lawn in front of the Astronaut Complex was now covered in seats, all facing a platform and podium festooned with bunting in the colors of the Pan-Kerbin flag: green, cyan, and white. Aside from a skeleton crew and security guards, almost the entire staff of the Kerbal Space Center was seated for this occasion. As the car pulled up, Yddennek saw the eleven seats on the platform. The center one was empty - his, of course, while the five on stage left were occupied by members of his cabinet: Ministers from Science and Technology, Finance, Education, Defense, and State. On stage right, two seats were occupied by Professor Werhner Von Kerman and Flight Director Gene Kerman: the PKSA's driving force, he thought. The remaining were occupied by three Kerbals in orange flight suits. "You'd think they could have dressed up for this," he muttered. His secretary, seated across from him, looked up from his agenda-book. "I wouldn't worry about that, sir. I think it shows a bit of humility. It should look good with the right spin." Yddennek smiled, hardly reassured. "Have you met this 'Jebidiah Kerman' Hilfred?" "Yes, sir." "What's your opinion of him?" "Honestly, sir?" Hilfred shrugged. "I think he's a bit of a flake, sir." "That's what I'm afraid of," Yddennek said, and sighed again. "Our first Kerbal in orbit, and he's liable to treat this occasion like a frat party." Further conversation was pre-empted as the car stopped and the driver got out to open the door for Yddennek. He stepped out, straightening his suit as best he could. Somewhere, he could hear a band playing the Pan-Kerbin anthem. For a moment, Yddennek was blinded by the flashbulbs of the typical photographer ambush. Time to get this over with, he thought, and he walked onto the platform and over to the podium. The speech and award ceremony went, thankfully, without incident. Yddennek presented each with the Medal of Kourage and a few words commemorating their accomplishments. Bill had accepted his with just a muted "Thank you," goggling slightly at the planetary leader as though he had just been praised by the school principal. Bob was a little more solemn, but Yddennek noticed how weak his handshake was. Stunned by the attention, or something else? The report Yddennek had received did say Bob had recovered from his high-G ordeal, but still... Jeb had grinned as he accepted his award, but didn't say anything more than "Thank you, Mr. President." Yddennek let out a - he hoped - covert sigh of relief as the pilot went back and sat down. After the ceremony, snacks and drinks were served in the Astronaut Center lobby and lounge. Yddennek was introduced to the new kerbonauts, recently hired and going through their first weeks of training. Aldemy, a flight engineer involved with designing the proposed Mun lander, Obwig, a geologist whose goal was to study the Mun, and Kenwise and Milwig, both pilots with dreams of space. Yddennek made sure to say some words of encouragement to each, relaxing some as they talked. So far, this event wasn't the embarrassment he thought it would be-- Someone cleared his throat. "Excuse me, Mr. President?" Yddennek turned to the source of the voice, to see Jebidiah Kerman standing before him. Not smiling. In fact, Jebidiah looked a little subdued. "Yes, Jebidiah?" Yddennek said warily. "I, uh..." Jeb took a breath. "I wanted to thank you. Not just for this-" One four-fingered hand touched the Medal pinned to his flight suit. "- but for, well, everything." "You mean the Space Program?" "Yeah." Jeb looked away for a second. "Before all this, I'd... well, I was something of a drifter. I flew planes, did some stunts, but I didn't know what to do with my life. "But then you came on TV and told the world how we should go to the planets and the stars, and... in that moment, I knew what I wanted to do. Now, here I am; I've seen our planet from orbit, and I know this is where I belong. In this job, in this program. I'm part of something important now." Jeb smiled. "And you made all of this possible. So... thank you. Thank you for changing my life." He held out a hand. Yddennek took it, suddenly finding it hard to breathe. "That's... that's very touching, Jebidiah." It truly was. Yddennek was stunned at this pilot's attitude - so different from what the reports said he was. Perhaps all the brazen attitude was an act, covering up something vulnerable and uncertain. "I'm glad this program has had such a positive effect for you. I hope it will be positive for all of us. For our civilization." "Yeah, me too. And, please, call me Jeb." "Alright... Jeb." Yddennek smiled. Jeb grinned. "You're an alright guy. Hey, I got an idea! Bob! Bill! Gene! Werhner! Let's get a group picture here!" "I, ah--" Yddennek blinked at the sudden about-face. "Perhaps we can--" But it was too late. Three photographers had heard the word "picture" and were now converging on the group, cameras out like weapons. Gene looked at Jeb, reading Yddennek's worried expression. "Jeb, maybe we should let the President be on his way..." "That's all right, Gene," Yddennek heard himself say. "One picture can't hurt." Much. "Sure! Get in close everybody!" Jeb got beside the President and faced the camera. Yddennek felt Jeb slap his shoulder as the kerbonaut said, "Okay everybody, say 'snacks'!" Flash! The picture made the front page on papers all around Kerbin. Gene and Werhner were on one side, Bill and Bob on the other. And in the center, Jeb, with his trademark grin, and Yddennek, trying to grin and regain his balance at the same time. Yddennek didn't talk much about that incident, nor did he say anything about what Jeb had told him earlier. But he did get a copy of the photograph framed, and it hangs above his desk in his home study to this day.
  19. Boarding require that the target is either defenseless or its crew surrender to avoid being blown up, note that anything unmanned can try to ram you unless disabled. Boarding has the effect that you can gather information and that its less brutal than blowing up the target. And yes we talk far future here, near future and it would be smarter just to damage an enemy space station if you did not want to kill the crew. Grabbing an dead satellite is something different, in the borderland between salvage and piracy. Think most keep well track of their dead recon satellites.
  20. FROM KERBIN TO THE MUN Part II: The Ostrich Has Landed Sort of a Space Odyssey 1. “So...? Vhat do you think?†Wernher Von Kerman looked at the two kerbonauts expectantly. The Ham and Cheese III towered above them, piercing the roof of the Vehicle Assembly Building. Technicians were busily applying duct tape and Bondo to the ungainly contraption. “It's really...†began Bill. “...Big.†finish Bob. “Ja!†beamed Von Kerman. “Ve had to cut a hole in the roof just to make it fit.†Bob and Bill looked at each other. Meh, he'll figure it out for himself when it was time to move the craft to the launch pad. “So um,†said Bill, “What happened to the Ham and Cheese II?†“Ugh,†said Von Kerman, “Don't ask. Now, since Jebediah Kerman is the most experienced kerbonaut, he vill be mission commander.†“Great...†said Bill and Bob together, rolling their eyes. “Ja!†Von Kerman continued happily, “It vill be, how do you say it, one big happy family up there, ja? Now zee next step in the process is to fill the tanks with highly explosive rocket fuel. Ah, here comes Gimblet Kerman with the fuel truck now!†“Eh, gotta go!†said Bill, “Left a pie in the oven!†“Er, um...†Bob said, uncomfortably shifting from foot to foot as he watched Gimblet fumble with the fuel hose, “...see you later, Doctor!†2. “What do you mean I'm not covered for space travel?!? I'm a kerbonaut!!!†Bill Kerman was on the phone with his life insurance agent. “Oh boy guys, this is going to be great!†Jebediah Kerman's eyes were popping with excitement, an idiotic grin plastered all over his clueless green face. “I'm bringing Scrabble, I'm bringing Twister, we can play charades...†Bob Kerman had a space-age ball point pen in hand, and was filling out his Last Will and Testament. “Darn KSC pen doesn't even write right-side up! This thing is useless!†“30 seconds to blast off. Secure all loose items.†Bill and Bob put away their phones and pens and tightened the buckles in their harnesses. “Now remember what they said in the pre-flight briefing Jeb...†“I know, I know...†Jebediah looked momentarily crestfallen. “'Don't touch anything'...†He brightened up, the customary idiotic grin returning to his sunny green face. “Hey, I snuck my banjo onboard!†“3... 2... 1... Ignition†“NOOOOOOOO!†Yelled Bob and Bill simultaneously as the great engines roared to life, crushing them back in their seat cushions, and Jeb began plucking out a very battered rendition of 'She'll be Coming Round the Mountain'. 3. *several hours later. The Mun looms large in the capsule windows* “I wish all three of us could go down there... maybe if one of you sat in the other's lap...?†Bob and Bill rolled their eyes. “Now Jeb, we've been over this several times already.†“I know, I know. There's only room for two in the munar lander, and someone has to stay to pilot the command module. Too bad. It's going to be really pretty down there... Which one of you is coming with me?†“You know, we hadn't thought about this issue..†Bill said. “Yeah,†said Bob, as they watched a quarter tumbled in midair, “flipping a coin in zero-G is kind of problematic...†A few minutes later, Bob (having lost the coin toss) and Jeb were safely ensconced in the Ostrich, the munar landing module. Bills voice crackled over the radio, “Good luck fellows.†“We don't need luck,†Jeb responded. “I'm piloting this thing!†“Hey Jeb,†Bob said, “didn't you have to bail out of the Ham and Cheese II yesterday?†“Yeah,†Jeb said. [more-or-less an actual Neil Armstrong quote] “Radar altimeter on-line,†Bob reported, “1000 meters and dropping... Jeb, are you paying attention?†“Look at me! I'm flying upside-down!!†“500 meters. 30 seconds of fuel remaining...†“100 meters. Rate of descent 25 meters per second. 10 seconds fuel remaining...†“I can make it do a loop-de-loop!†“20 meters... and engine flame-out. Brace for impact...†“Wheeee!†The spacecraft made contact with the munar surface. The Ostrich bounced twice, threatened to tip over, didn't, bounced a third time, and finally came to a rest on the vast munar plane. The landing gear, which had performed admirably so far, gave a sigh and sheered off, leaving the Ostrich balanced precariously on it's engine exhaust nozzle. “The Ostrich has landed.†Jeb said, his head swelling visibly with pride. “Let's go for a walk!†“Um Jeb,†Bob said as Jeb started unlocking the landing module door, “Shouldn't we pressurize our space suits first?†“Right, good idea!†Jeb never stops grinning, does he? The two kerbonauts clambered carefully out of their space ship. “Jeb, shouldn't you say something historic?†asked Bob. “Holy #@$% #@$% !!†said Jeb, “We're walking on the #@$% Mun!!!†They planted a flag, and gathered up a few mun rocks. “It's beautiful... magnificent desolation...†Bob said. “Kind of boring,†Jeb said, “Where are all the trees? Let's get back in the Ostrich and blast off back home.†“Uh Jeb...†Bob said, but Jeb wasn't listening. “All systems go or whatever... 3-2-1-BLAST-OFF!! … why isn't anything happening?†“Um Jeb,†Bob sighed, “You ran us out of fuel when we landed.†“Oh...†said Jeb, slightly crestfallen. “I say we split up,†Bob said. “I'll stay with the lander, you go look for help.†“I'm in command here, and you'll do what I say, darnit! ...I say we split up. You stay here with the lander, I'll go look for help.†“Whatever you say, Boss...†4. “I'm about to initiate my trans-munar burn.†Bill crackled over the radio. “Hang tight down there Bob, I'm sure Von Kerman will send a rescue pronto.†“Rodger that,†Bob said. “Mun Base Ostrich out.†5. Jeb was tired. He had been walking a long, long time. He couldn't even see the Ostrich anymore. Good old Bob. He's really good at Scrabble. He knows such big words. The jerry can was heavy in Jeb's hand. He switched hands, smiled and kept on walking. “There's got to be a gas station around here somewhere...†6. 'So long, suckers,†Bill Kerman thought to himself. He was on a free return trajectory. All he had to do was one short retrograde burn, survive re-entry, and he was all set. 'As soon as I get down,' he thought, 'I'm retiring. Get me a good ghostwriter and hit the talk-show circuit.' Methodical engineer that he was, Bill went through the pre-retroburn checklist out loud: “RCS- set. Navigation Computer- set. Throttle to 100%. Parachutes... parachutes... #@$% ?! Damn you Wernher Von Kerman, you forgot the parachutes!!†Bill did a quick course correction and plugged the numbers into the navigation computer. The good news was that he wasn't going to burn to death while he plunged through Kerbin's atmosphere. The bad news... “Look at that apoapsis... sheesh, they didn't even teach us numbers that big at the Kerbal Mail-Order Institute of Technology. And what's my orbital period? ...wow... it's going to be a long, lonely flight. At least I'll have some piece and quiet for a change.†Twenty minutes later, Bill was already missing Jeb and his Scrabble set. But not the banjo. Stage Separation Confirmed End Part Two
  21. how do you "use" part clipping? I hear people talk about it all the time, but I'm not exactly familiar with the mechanic.
  22. On a serious note this is a serious theory on Kerbals. Might not be safe for work, but this is written scientifically, be an adult about it. If you can't handle serious talk about sex, skip this post Kerbals are a trigendered mammaloid species native to the planet Kerbin, otherwise known as Kepler 23478945025 C. The Kerbal has a cylindrical head, wide mouth, and buldging eyes. It's tiny body is almost teardrop shaped, with short legs and huge feet, as well as long arms. It has four fingers on each hand. The Kerbal's lower torso is filled by a large lung, with the digestive tubes coming from the bottom and leading to the mouth. Contrary to popular belief, The Kerbal is not a plant, it's green skin is not for photosynthesis and no plant has ever been known to walk. The green skin is camouflage to protect it from the beasts of Kerbin, large predators such as the snowmonster, forest bug, and large shiny patches of kerbal-eating grass. Kerbal genders are Male, Female, and Uomale. The male has a penis that injects sperm into the uomale. The female has a vagina that receives fertilized eggs from the Uomale. The uomale has a cloaca which both recieves sperm and injects fertilized eggs into the female. The fertilized eggs, when in the Fallopian tubes of the female, is exposed to the female's sperm, completing the fertilization process. The Femertilized egg then travels to the womb, mounts itself, and has a fairly normal mammal-like pregnancy for up to a month. After a month, the embryos rapidly grow for another 4 months. At that point, the female bloats up to over 10 times her original size. The male and uomale must take care of, feed, groom, and clean the female, or she will die of loneliness, starvation, or infection. After 5 months, a litter of 8-18 Kerblings. They will become sexually mature in 10 years, and live up to 1,000 years. Males shall be addressed as "He, Him, or His". Females shall be addressed as "She, Her, or Hers", and Uomales shall be addressed as "Te, Yim, or Zers" Kerbals are a sentient, sapient species, and they are in the space age. They have landed themselves on their moons, Mun (otherwise known as Kepler 23478945025 C.1) and Minmus (Kepler 23478945025 C.2), and sent probes to every planet and moon they have discovered, although only two have yet reached their destination: Eve (Kepler 23478945025 , and Duna (Kepler 23478945025 D). They have yet to discover three gas planets (Kepler 23478945025 G, H, and I), and one dwarf planet (Eeloo or Kepler 23478945025 J) is not where they think it is. Kerbals seem to love each other, and divorces rarely happen. Marriages usually happen between Male, Female, and Uomale, although Homo and bisexual relationships do exist, and are not discouraged.
  23. If Kerbin blocks all your satellites, then yes you will lose signal. A conversation between satellites requires that both parties talk to each other.
  24. Granted, you have been entered into the Hungry Games. It's like the Hunger Games, but McDonald's always wins by making everyone too fat to compete. AND THEN SLENDERMAN. I wish whales could talk in all languages... and knew how to use harpoons >:3
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