Jump to content

Search the Community

Showing results for tags '1.10.x'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

  • Developer Articles

Categories

  • KSP2 Release Notes

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 1 result

  1. First off, lets go over what this plugin is NOT. 1.) It does NOT make your display magically HDR. 2.) It does NOT automagically output HDR (it instead renders it internally in the games pipeline and sends it out to whatever you have). 3.) It does NOT require an HDR display for some of the benfits (though that would be helpful for full effect). 4.) It does NOT play nice with kerbals built in MSAA (antialiasing) modes. It DOES: 1.)Enable better color gradient handling 2.) Enable better highlight handling 3.) Work well with HDR displays and an autoHDR algorithm (such as what is now shipping in the Windows 11 dev builds) to give good quality HDR output. 4.) Eat a bit more vram than standard rendering. 5.) Allows modifying TUFX Paperwhite nits in HDR mode (this is how I use it). If you want this, setup is simple. Unlike prior mods that turned on this mode, this one features no extra baggage. There is just a config file in the zip folder that you edit with two properties. I'll quote the readme for that part: So download, extract to GameData, set settings and go. If you like, keep. If you don't, thow away. Simple. License is GNUv3 GPL. Source is at Github here. Releases here. No screenshots since KSP screenshots do not capture HDR anyways, though I am open to nomininations if you can find better gradient handling before/after instances. This is a very low priority project vs Kopernicus, but it works for me and I actually use it, so it will probably be kept working. Tested on a 55" LG B9 OLED in HDR mode with Windows 11 AutoHDR. Thanks for reading and hope you find this useful.
×
×
  • Create New...