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Found 4 results

  1. I think i found a way to stop the fuel from boiling away without installing extra mods! 1. Go to your KSP folder and enter the "Game Data" folder. 2. Go into the "Real fuels" folder and then into the "Resources" Folder. 3. Look for a file called "ResourceHsps.cfg" and enter it with notepad. It should look a bit like this: @RESOURCE_DEFINITION[LqdOxygen]:FOR[RealFuels] { %hsp = 0 // specific heat capacity (kJ/tonne-K as units) // recalc, mols are for O2 on wiki %vsp = 0 // heat of vapourization (KJ/tonne as units) %conductivity = 0.152 } ...
  2. I'm trying to figure out how to stop fuel boil off and i can't figure it out ive looked at forums i created a folder called zfinal and made a cfg file with this in it. @TANK_DEFINITION[*]:FINAL { @TANK,* { @loss_rate = 0 } } I named the file @TANK_DEFINITION.cfg.
  3. Heat Pump version 1.3.1! Heat Pump is derived from the heat pump code that originated in Modular Fuel Tanks / Real Fuels, originally created by ialdabaoth (who is awesome!) HeatPump from RealFuels Version 1.3.1 updated for Real Fuels (any version of RF that works with KSP 1.2.2) The purpose of Heat Pump is to intercept heat and cool down cryogenic tanks to prevent boiloff. Pumps can be configured with the following features. An amount of heat is removed from protected parts (active refrigeration) equal to a flat rate multiplied by a temperature delta.
  4. Hello, Are there any (or any planned) 1.13/1.2 compatible mods which allow boiloff of cryogenic fuels to be mitigated using parts? Something like what Nertea has for Cryogenic tanks, but aimed at Realfuels. Hydrolox engines (from RL-10s to NTRs) are available and almost required for a reasonable crewed mission to anywhere beyond the moon - hauling 100 tons of life support supplies for a Mars mission with <340 ISP engines (think orbit injection, maneuvering and return stages) is painful. I would much prefer to stick on some solar panels, batteries or RTGs and be able to keep my ta
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