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Showing results for tags 'experimentals'.
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Today's Squadcast with @NathanKell, @Arsonide and @KasperVld at last had an Experimentals build of 1.2 (1.1.99.1431 to be exact ). I won't describe the whole thing here, just a few comments and screenshots; resolution is mine, not KSP's. New loading screen: New option in the general settings: Ease In Gravity, which from what NathanKell briefly said, sounds like the physics-loading easing that KJR does. CommNet settings, if it is enabled from the Difficulty Options screen: Some of the new antennas, plus an example of the level of KerbNet func
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FEATURES: Note: Some of these may be incorrect or misinterpreted. [Stream]: Even faster loading time. (10-15 second load time) [Stream]: More Game Difficulty settings, including Comm Network, Advanced Settings, and Moddability for the Game Difficulty Settings Panel. [Stream]: Quicksaving and Quickloading from KSC. [Stream]: Weighted Contracts. Refuse Duna Contracts = Get Less Duna Contracts. [Stream]: Some parts have been changed in their purpose. [Stream]: O-10 "Puff" Monoprop Engine has been revamped, as has the little one-way RCS thruster. The Puff is n
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- get hyped m8
- not the patience ferry
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