Jump to content

Search the Community

Showing results for tags 'open source'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • Welcome Aboard
  • Kerbal Space Program 2
    • KSP2 Dev Updates
    • KSP2 Discussion
    • KSP2 Suggestions and Development Discussion
    • Challenges & Mission Ideas
    • The KSP2 Spacecraft Exchange
    • Mission Reports
    • KSP2 Prelaunch Archive
  • Kerbal Space Program 2 Gameplay & Technical Support
    • KSP2 Gameplay Questions and Tutorials
    • KSP2 Technical Support (PC, unmodded installs)
    • KSP2 Technical Support (PC, modded installs)
  • Kerbal Space Program 2 Mods
    • KSP2 Mod Discussions
    • KSP2 Mod Releases
    • KSP2 Mod Development
  • Kerbal Space Program 1
    • KSP1 The Daily Kerbal
    • KSP1 Discussion
    • KSP1 Suggestions & Development Discussion
    • KSP1 Challenges & Mission ideas
    • KSP1 The Spacecraft Exchange
    • KSP1 Mission Reports
    • KSP1 Gameplay and Technical Support
    • KSP1 Mods
    • KSP1 Expansions
  • Community
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
    • KSP Fan Works
  • International
    • International
  • KerbalEDU
    • KerbalEDU
    • KerbalEDU Website

Categories

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


About me


Location


Interests

Found 2 results

  1. Just a heads up. Been researching licenses for my mods and stumbled upon this: Creative Commons does NOT recommend using CC licenses (any) for software (link) to repeat: CC licenses are not meant for code from their wiki: they recommend: Open Source Initiative list: Free Software Foundation: Various Licenses and Comments about Them Moderators: Maybe this should be a sticky????
  2. Hey fellow developers! I'm developing Kerbol Launcher, unofficial KSP Launcher which main feature will be managing multiple game versions and modpacks. For example: Let 1.11.2 version instance have modpacks: RSS-Pack RealSolarSystem RealSolarSystemVisualEnhancements RealismOverhaul Performance RealismOverhaul Let 1.8.1 version instance have modpacks: Foo Generic outdated mods which are not working on 1.11.2 Bar Generic outdated mods which are not working on 1.11.2 And now with multiple instances added to launcher and easy-to-use modpack feature you can switch between everything in few clicks. Cool, isn't it? I hope you got the point. Now let me explain why I need an active co-dev. *I'm not a KSP mod dev* Basically launcher has to communicate somehow with KSP to load different GameData (squadexpansions/squad will be copied when creating new modpack) folders or ideally load both different GameData and modpack folder. (GameData will be for squadexpansions/squad and modpack folder for mods) If that's not possible I will have to dynamically copy modpack folder into GameData which is time and resource consuming, way too resource consuming for a launcher. Mod has to be compatible with most releases, ideally should work with versions from 5 years ago. Modpack directory will be exposed through launch options (argv). It's the easiest and the most elegant option for this kind of thing. I don't have any hard deadline, but would like to release first alpha in late June or early/mid July. I hope it's obvious that you won't get paid, however we can try setting up donations when launcher gets little hype. For more details or if you are interested dm me on forum, then we will move to Discord for faster communication. Thanks for reading my post. I hope we can create better tomorrow for KSP players Londek
×
×
  • Create New...