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Found 3 results

  1. I'm trying to setup unity to create my first model. My first attempt I didn't use the correct version of unity and didn't uninstall the bundled Textmesh. I was able to see the parttools window that asked for the gamedata directory to be set, but the parttools script component didn't work which is when I realized I needed to actually read the instructions.. Following the instructions I now have the component, but it doesn't match any screenshot I've seen, there's not a write button, and the parttools window is missing. TextMesh shows its for .Net 3.5 but KSPAssets shows its for .Net 4.x seems like this would be an issue. The console shows an error trying to load TextMesh. PLEASE HELP
  2. I create a engine model but the write button dissapear.Here the image
  3. I make a fueltank model in blender 2.82 the i follow the same thing on the wiki.When i run ksp the model and texture work but when i place it it turn out to be like 100 time smaller than the original scale in blender.I looked in the config file the scale is 1.In blender it is like 2 meter cube.In unity it was 100 x 100 y 100 z.i try rescale it 100 time but when i attach it to part it disappear and there is no attach node sphere.here the image of it in blender. https://photos.google.com/photo/AF1QipPqRzShVKZMtMfazlaKH7tRVHVmKLC5DVp3ob8FI try import the exported mu from unity to blender and the tank seem to be small as in ksp but i don't know why unity export wrong scale.I use the 2019.2.2f1 the part tool support.Please help
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