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Found 1 result

  1. Hey, I'm using @Snjo FStextureSwitch2 module for my SpaceX pack, and it's great and works great. Now, I got the problem, that when I have a part with multiple meshes (say the landing gear, which has for one the leg itself, the 5 different pistons and the anchor) firespitter will not switch the textures at all. When I right click the leg, it says "Current Texture: ", as if it wouldn't even find the texture root folder. I am 100% sure that the folder is correctly specified in the module. Here's how it looks like: MODULE { moduleID = 0 name = FStextureSwitch2 textureRootFolder = Launchers Pack/Rockets/SpaceX/KK_F9FT_landingLeg textureNames = KK_landingLeg;KK_landingLeg_black;KK_landingLeg_used objectNames = landingLeg_Mount;landingLeg_piston1;landingLeg_piston2;landingLeg_piston3;landingLeg_piston4;landingLeg_piston5;landingLeg_rotationMount textureDisplayNames = White;Black;Used nextButtonText = Next Paint switchableInFlight = true } So the only thing I see is the default texture, I can't switch to other textures, since it doesn't even seem to find the texture folder, even though it's correctly in the module. Could I have some guidance here?
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