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Showing results for tags 'steam workshop'.
When I submitted craft with Explodium Breathing Engines to Kerbal X for the first time, it didn't recognize my ExV parts. These are Module Manager patches that clone stock parts and change several properties, as originally suggested by DStaal to avoid copy / pasting material owned by Squad. While this works in-game, it doesn't work well for craft sharing apparently. I tried Craft Manager to upload craft from in-game to Kerbal X, which works, but the parts get listed as Squad-owned parts and they don't seem to retain mass or cost values. Which in a logical sense they are, since they are cl
Patch 1.4.4 is on its way and with it various improvements and fixes such as language corrections, FX improvements, and more! As part of our commitment to continue supporting and improving upon KSP, 1.4.4 will add some cool and previously unavailable Steam functionalities that will enhance the KSP experience to users of this platform. For starters, we’ll be launching the Official KSP Steam Workshop hub, along with its full in-game integration. Since the conception of the Making History Expansion, we knew that mission-sharing was crucial for its success. Now, with the integration of this p