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Found 2 results

  1. Hi to any developers who hopefully read this. We had a working buoyancy compensation system for Kerbals that I introduced in my mod Working Underwater lite. It works up to 1.10.1 but have tried it in 1.11.2 and something has happened now that the Kerbals have the new system that allows them to remove the things on their backs. Sinking and rising are much slower and now instead of swimming flat at a neutral buoyancy, they instead stay at whatever height they are above land. Which means that they will follow a slope down if it is going down, maintaining height above land but going deeper underwater or vice versa if going up. Is there any way that it could be patched so that they react in water the way they did in 1.10.1 please?
  2. Tired of not getting a better dip in the waters of Kerbin? Tired of not having the FREEDOM to walk on things that are under the water? Sick and tired of not being able to look at things below the water? Totally fed-up with not having a sub water layer showing where the water ends and the sky begins? Watch the Youtube Video! Look no further... Ker-Plunk your KSP now! - Effects are only shown during EVA. - Not tested on other planets. Left Shift and Left control adjust up/down rate of travel. GET IT HERE Have Fun!
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