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Found 5 results

  1. One of the first things I tried to do with the Breaking Ground is make a quadrupedal robot in a similar fashion to BostonDynamics SpotMini. It... works. Barely This version has a "Stand" and "Walk" function, with work-in-progress "Sprint" function. It's almost uncontrollable without reaction wheels, but that's likely due to poor programming on my part, of which was a pain to do. The main issue with this style of quadruped that I found is that the servos don't move quick enough to get any decent speed from it, though it does still work. Here is a video showing it walking: https://yout
  2. Builds, Designs, Models, Vids from the past 2 years of KSP with Infernal robotics mod "thanks to Zodius Infuser" and his team. you can view hundreds of my mechs in my youtube channel and the long road i'v taken from basics to more complicated leg systems and modeling. from time to time i have taken requests to build something that my few fans wanted to see. like King Kriptor From Supreme Commander 2 or Metal Gear Rex. i have also tutored few of my subscribers to build more advanced leg systems than 2 rotor legs. what i would like to do now is to grow my channel and build up a mech builder
  3. This is for the folks that didn't see this on KerbalX. Story time. I wanted to make a 4-legged walker after I had success with the mecha-pigeon. The idea started when I saw a restored Wells Fargo stage coach and thought well, I'm gonna need some horses. I thought people would really dig a horse. I'll just use the mecha-pigeon parts x2, right? But it seemed too difficult for me to be able to keep time between two different motors, so I needed all 4 legs on one motor. After I saw Azimech's latest piston engine and other gears on kerbalx I can see now how it could be done possibl
  4. Some day Jeb will take a car to work. Until that day comes, he'll ride things like this... 168 parts. 31.6 tons. 100% bad ass! Instructions: EVA the Kerbal and board the seat. Engage brakes and SAS, press space and you're good to go. Best keep it at half throttle otherwise the bearings might pop. There's enough power in the reaction wheels to turn the Mech if needed. OK, it walks like it has arthritis but its not bad for a stock walker! I like the way it lumbers along. I think I can get better performance out of it if I can improve the bea
  5. i was wondering if anyone has made this bad boy: i know it has a KV2 turret, but the other mods that is in the 'walker' is not available, to my knowledge, that is.... i was hoping there's a way developers can make a mod on it, or if it requires the existing mods, and if anyone made it, that would be great! credits go to: gajin for the walking tank...
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