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  1. The “stock crafts” setting is off. But the making history crafts are overstaying their welcome, but I can’t delete stock crafts. I hate it here
  2. This is a stupid question, but can you use mods on ksp Xbox. Most forums say no, but the Xbox version still has a app launcher tab. I mean they completely reworked to game to make it xbox-compatible and wouldn't they remove it if it had no use?
  3. Struggling with duct fan and current blades on xbox. Were there not duct fan blades? I swear I saw them. They don't seem to be on xbox.
  4. The current blades dont fit duct fan on xbox. Weren't there duct fan blades specifically for the duct fans or am I mistaken? If so, how do I make the current blades fit?
  5. Can we please have keyboard and mouse support on consoles. The game is frustratingly un playable, I have a pc that I can play ksp on and I love it, but My Xbox is far more powerful and runs it better. Xbox officially supports this idea with developers that choose to have this feature and would love to have the ease of keyboard and mouse on my console. between building your spacecraft, flight, orbital adjustments and kerbal control, the controller sucks. having the port to consoles was awesome but since I have used the pc way I can’t go back with this game.
  6. Hey, all. I never tried a slingshot maneuver and was looking for some tips on how to even begin thinking about it. While the definition seems simple enough -- using another planetary body's gravity to propel me further towards my target, saving fuel/Delta-V -- I'm totally clueless on how to put it into action. Using only stock tools (as I'm playing on the Xbox), what's the best way to plan for a slingshot with the Mun to reach Duna for example? How do I even figure out how much Delta-V I'll require beforehand? I was thinking the best way to plan it would be by trial and
  7. So i just bought the DLC on xbox one last night and ive had nothing but trouble with it. My main problem is i can't progress beyond the first challenge (build a rocket and land at the old runway). When i complete the challenge and land on the runway it prompts me to go to the VAB to start the next mission. I go to the VAB, create the rocket for the next mission, when i press launch it doesn't put my new vessel on the launch pad, it takes me to my old rocket still landed at the runway. When i try to leave and go back to the VAB it says the building is locked. Here is a
  8. I discovered that I can't get achievements to pop. I've tried making new saves, deleting old saves, and reinstalling everything and starting clean. Still can't get them to work. I don't think I've ever used the cheat menu, but I thought it was attached to a save. Any ideas?
  9. Had a contract pop up to test an engine at the launch pad, seems to be a part in the DLC pack as it’s not present in the game I have, even in sandbox mode. anyone else had this?
  10. I am new to the forums and have no clue on how to find any new info for the console version, I love the game and would hate to see it just abandoned. Also is there any new info on mods because the pc version seems to be their top priority, the console is great but just seems to be falling into the pit of no return. I'd just hate to see a fantastic game go to waste just because others players are having issues/ loss of interest.
  11. After buying KSP on the Xbox one (when my PC started giving me too many problems), I found the game to be nearly unplayable (compared to the PC version) and was intently waiting for Microsoft to allow developers implementation of mouse and keyboard support on Xbox One. Now that Microsoft has confirmed developers will be able to update their games with this feature on a case by case basis, It seems this would be an expected update to KSP enhanced edition. Do the developers even plan on supporting the XBox One playerbase in this way? Or are we out of luck and just have to deal with the difficult
  12. Will you be upgrading the graphics for people with the Xbox One X??
  13. Anybody know how to delete parts on xbox? When i remove parts form a craft on my xbox i have to just set them aside instead of deleting them, it gets messy and unorganized.
  14. It's been a long time coming, but Microsoft has delivered the promise of giving Xbox One owners the ability to use mouse and keyboard controls for a variety of games on the home console. Phil Spencer publicly revealed in September that Mouse & Keyboard support was coming In the November 2018 console update. Major Nelson later confirmed after the update went live in November 2018, in his blog, that keyboard and mouse support is now enabled for the Xbox One. This gave both developers and players more choice on how they want to play, gifting the user the choice to use a keybo
  15. In my Kerbal Space Program game on Xbox, I am having an awesome time! But there is one big issue. After that I had played for a while, and made and saved a lot of ships, I went into the VAB and built a ship. I saved it and then launched it, and it got my payload into orbit. I wanted to make a few changes to the design and do a new mission with the old ship, but when I went to open the ship, it stopped loading the ships. I could not move down or up or press on any ship, so I exited out of the menu. I tried again and it did't work. I frustratingly rebuilt the old ship completely. There is no way
  16. Can we get a estimate on when consoles will get the making history expansion ?
  17. Any news when the next update will be. Or even if there is any progress whatsoever. Hearing a lot of updates for the pc but nothing for consoles.
  18. I have read that there is a trim function in KSP with Alt + W, S, A, D key combos. I am currently using an Xbox controller in my PC for KSP and I would like to map at least pitch trim somewhere (e.g. in the D-pad), but I cannot find it in the Input settings area. Also, in KSP somehow the D-pad is identified as two axes instead of four buttons, which is a limitation. Can this be changed? Any help would be welcome!
  19. In the new console update, I cannot seem to find any way to deploy the landing gear other than using the curser and clicking manually, which cannot easily be done during the care-needing procedure of takeoff or landing. Does anyone have any solutions, for any control scheme?
  20. So I’ve been playing ksp enhanced edition (Xbox version) and have been using ion engines and nuclear engines and some of the burns are very long and are tedious to sit through. I was wondering if there was a way to enable 4x physical time warp to speed up the process?
  21. Honestly, when i saw 1.4 and the features coming with it i got excited. But when i found out my computers a complete potato for 1000th time i wondered if it is on consoles. Not to my surprise it wasn't. Please bring it to enhanced edition!
  22. (As a preface, I'm unsure of whether this should be in the Xbox or questions section, so moderators, please adjust my post location if necessary) This is just a simple question. I wish to know how to raise and lower my landing gear on the latest Xbox version of KSP. Any control scheme will work. Thanks in advance.
  23. Hello guys, I've been trying to calculate my Delta-v and I was able to find formulas on how its done. I tried myself but didn't really work!! I tried launching a basic rocket ( I don't change my heading) and as per the formula I should be able to get to 480 m/s but I don't, I always get 360 m/s.I believe that this due to drag of the atmosphere, I doubt wind is taken in consideration. Can someone tell me if there is a certain angle I should follow or maybe another formula to know how much drag is affecting me and if so, where to find drag coefficient and the related detail in t
  24. I've been wanting to know is 1.4 coming to consoles?
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