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Found 2 results

  1. So like everyone else on the forum I shot out of my seat with excitement when I saw KSP 2 was announced. The trailer looks very nice, and what I've seen from gameplay so far it looks very promising aswell. However after the initial extacy of excitment had passed I did have a couple of concerns for the new game that I wanted to vent here to see what everyone thinks and maybe if some people have the same. 1. The release timeline. In the IGN interview with Nate it was stated that the release for KSP 2 would be sometime in spring 2020. Now that is less than a year away, and although I would be very excited to have it playable that early, I'm also a bit concerned. It seems to me that if KSP 2 were to live up to the status of the first game, whilst also expanding on its scope, 8 to 10 months of devlopment time would be to little to achieve that. Now I realise that the developers aren't starting at the same point as Squad did in 2012, but I still think this game needs at least a solid year and a half of development time from where its at right now to be a worthy successor. I'm afraid it might dumb down or even cut some of the more advanced features that are in KSP right now, in order to get things like interstellar travel in there on time for release. Personally I would be happy with a game that is the same size as the original KSP but with enhanced visuals and all the same features on release. And then have it slowly grow overtime like the original game. 2. Multiplayer I don't want to come across as someone who doubs the ability of the developers at Star Theory. From what I've gathered they are a group of very capable game designers. However I don't feel like they have a grasp on what makes KSP fun when they mentioned multiplayer. I am personally not sure wether KSP is the kind of game that even needs multiplayer. Not every type of game is improved by having multiplayer in it, and it feels more like a forced feature to boost hype and potential sales of KSP 2. KSP being the game that focusses more on the methodical, trial and error type of gameplay. That's usually a bit slower and not as well suited to multiple people playing as at once. I fear that it might not work out at all. I just don't feel like KSP needs multiplayer. Have a social element to it by all means, but multipalyer itself, I'm not feeling that. This concern is reinforced by the fact that it seems like the developers at Star Theory themselves don't seem to have and idea of how they want multiplayer to take shape in KSP 2 either. It is simply mentioned as a feature but there's not info on how its going to work or what we can expect. It comes back to the short release schedule aswell. If they are planning to finish this game in 10 months and they have no idea or prototype in place for multiplayer what is this going to mean for the rest of the development? It would be a shame to both have a half finished uninspired multiplayer component and a less than exciting singleplayer component. I'd rather have a solid game that I can play on my own. Those are my 2 major concerns I have for KSP 2 right now. I might update my post with more later, but for now those are the only ones that I can think of. Again I don't want to come across as negative or pessimistic. I think its fantastic that the KSP franchise has a future, especially since for me the first game had become a bit stale. And I am very excited for this. But I also want to see it succeed as well as the first game, and therefore I wanted to vent these concerns here. I'd love to know what you think, if you share some of these concerns or if you have your own. Let me know. Hopefully the dev's will read them.
  2. Hi guys, I'm new and just joined the forum to ask if anyone has printed their ship on Eucl3d? I really wanted to print my ship, but I was just wondering if anyone has printed out their ships yet and how is it? https://eucl3d.com/games/kerbal https://eucl3d.com/games/kerbal/kupload Thanks.
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