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Hello, I'm not quite sure if this is any bug (I'm using some mods) or if there's some unknown multiplier within the core heat calculations. Perhaps someone here can help me to unterstand. In my setting I landed on Minmus with a level 2 engineer. The ship has 2 Drill-O-Matic Junior's attached to a fuel tank and attached to this tank a large radiator panel. Nothing else (of any heat importance) is conected with this fuel tank. There's no termal control system on the whole ship. Now each each Drill-O-Matic Junior has 50 KW max cooling and the large radiator panel has 200 KW of core heat xfer. So there should be more then enough cooling. But when I start mining, the drills core temp climbs up to 561 K. Thanks to KAS & KIS I was able to try some different settings. If I attach another small radiator panel (50 KW core heat xfer), the drills stay at 500 K. So the cooling requirement seems to be somewhere between 200 KW and 250 KW - the drills should only generate 100 KW. I also checked the additional thermal data over the debugging console (ALT + F12) but I'm no expert in those numbers and they don't gave my any hint, what happens with the heat when the drills starts to overheat (I mean going over 500 K). This behavior starts with 1.3.1, in prevoius versions the cooling for this ship was fine (but in those days I drilled on mun ) . Best regards
Hello fellow Kerbalnauts! Have you ever started a drill or ISRU, only to be frustrated when it either takes forever to max it's efficiency, overheats, or needs a massive amount of NearFuture radiators or solar panels to dissapate the heat, which aren't always reliable? Wish the stock drills and ISRUs worked the same way Karbonite did before 1.0? Then you need... No Overheating Download on Spacedock [works with 1.1.2, probably 1.0+ too] This mod is just a simple couple of Module Manager patches, which completely remove the core heat system on Drills and ISRUs. Just start them up and let them do their thing. It also removes the core heat system on RTGs, I wasn't sure if they actually had any effect but I removed them just to be sure. It also works with Kerbal Planetary Base Systems, Modular Rocket Systems, and Near Future Electrical, but does not require them. It does however, REQUIRE Module Manager. You can get it here. That's all, and happy mining! This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.