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Showing results for tags 'evolution'.
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Hello fellow kerbals. Let's talk about science mode ! I - The Issue I might be some kind of a masochistic player but I can't help to think that even with a 10 % science rewards settings, unlocking the tech tree feels wrong. In my experience, for a 10 % setting, it's : 1) Unnecessarily grindy at the very beginning 2) Somewhat normal around moon and minmus if you travel a bit through biomes with like 2 moon missions and 2 minmus missions 3) Still way to fast to unlock once you can get into other planets orbits 4) Rendered completely pointless by science lab, which stays OP even at 10 %. I mean, even if I just put science stations here and there and don't speed up time directly, any trip to Jool while they are running in the background will speed up that time anyway and grind hard. I won't say much about career mode as I feel it's quite the same issue, science and money feeling like two separates things even with strategies running, plus I tend to prefer science mode at the moment. My computer lags with too much pieces, so I actually build low-price rockets anyway :$ II - The Idea As I came across a simple achievement mod found on CKAN (this one, here) I thought "hey, it would be pretty cool if instead of science, tech tree was unlocked through objectives / missions / achievements of some kind !" It could look like this for instance : Launch a Vessel --> Land a Vessel / Splash-land a Vessel --> Get Over Kerbin Atmosphere --> Land at North / South Pole --> Get to Orbit --> SOI Moon or Minmus --> Orbit M or Mm --> SOI Sun --> Land M or Mm --> SOI Duna or Eve --> etc... That would require some kind of thinking as for the order, but it would be fun to play in my opinion. Plus, as tech tree columns grow in size, your possibilities tends to inscrease as well : orbiting Duna or Jool makes little difference, so the same mission in multiple planets could fill up tech branches (same for Moon or Minmus actually). As science parts would be rendered useless, some missions could call for them, i.e. "do an atmospheric scan landed of EVE" or something. What do you think, is that cool and doable as a mod ? (Or does it exist already, making me look very dumb ?) I know that one could challenge himself and not rely on a game mechanic, but I feel like a progressive mode like science is pointless if you have to moderate yourself playing it. I mean, you might as well go for the sandbox mode if you have to make your own challenges anyway. It would also be newbie-freindly I think, as it would give the player objectives that are assured to be doable, which is very good for motivation and understanding (i.e. seeing Minmus before Moon or at the same level could bring some kind of questions, leading to an illumination when player understands why / do the mission).
vger posted a topic in Science & SpaceflightMy search-fu is failing me. I stumbled on this years ago and can't find it anywhere now. A very deep discussion about behavior in adults vs. children came up recently and I remembered reading about this bit of musing by a famous psychiatrist. I 'thought' it was Carl Jung, but the most I can find from him about the subject is the "Divine Child" (Peter Pan Syndrome) personality archetype and I seriously doubt that's what I was remembering. I also find nothing about him speculating on humanity's future. Does any of this ring a bell to anyone in or out of the field? Maybe I just credited it to the wrong person?
RainDreamer posted a topic in Science & SpaceflightSo since my other thread got a lot of discussion about how aquatic alien came to be, and how they are able to develop technology, which I am interested in, but since it is off topic for that thread (which concerned more on their spacecraft design than how they get those spacecraft), I decide to make this thread. The main topic of this thread then, is to imagine possible scenarios where aliens from an aquatic world evolved to be intelligent and develop the technology to create space craft. Conditions are simple: 1. Their world has no dry land mass 2. The alien will likely, at least in the beginning of their evolution, breath in liquid The composition of their world, their star system, the ecology, and so on, will be left to your imagination. What are the conditions required for intelligent aquatic life capable of space tech? Let's imagine.