Search the Community

Showing results for tags 'hot'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • General
    • Announcements
    • The Daily Kerbal
  • Kerbal Space Program 2
    • KSP 2 Discussion
  • General KSP
    • KSP Discussion
    • Suggestions & Development Discussion
    • Challenges & Mission ideas
    • The Spacecraft Exchange
    • KSP Fan Works
  • Gameplay and Technical Support
    • Gameplay Questions and Tutorials
    • Technical Support (PC, unmodded installs)
    • Technical Support (PC, modded installs)
    • Technical Support (PlayStation 4, XBox One)
  • Add-ons
    • Add-on Discussions
    • Add-on Releases
    • Add-on Development
  • Community
    • Welcome Aboard
    • Science & Spaceflight
    • Kerbal Network
    • The Lounge
  • Making History Expansion
    • Making History Missions
    • Making History Discussion
    • Making History Support
  • Breaking Ground Expansion
    • Breaking Ground Discussion
    • Breaking Ground Support
  • International
    • International
  • KerbalEDU Forums
    • KerbalEDU
    • KerbalEDU Website

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Skype


Twitter


Location


Interests

Found 2 results

  1. I remember some mod that had engines that heated up air using nuclear fuel and made propulsion. Does anyone know what that mod was?
  2. I've been waiting for FOREVER for this game to hit Xbox. I was amped to pay for and get going on this today... but man. This is the absolute worst port I've ever played, of any game, to any device, ever. A PC GUI doesn't translate to the console wholesale (obviously). A substantial amount of work needs to go into optimizing the control scheme, placement, etc... and it has not been done. Windows, when made big enough to read on a TV that isn't huge blocks everything. By default, every tutorial text window is in the absolute worst place possible, blocking whatever the most important thing is (whatever the subject of the tutorial is, is invariably blocked). Again, this is not a PC, so "dragging windows" is COMPLETELY unintuitive, but that was ported wholesale. Fine. So we have huge windows, rather than readable large fonts and clever placement. So you drag the stupid window... and the next screen of dialogue reverts BACK TO THE ORIGINAL PLACE, BLOCKING EVERYTHING. EVERY TIME. So you have the disadvantage of movable windows, which console games don't use, instead of correctly placing large dialogue boxes in a console friendly GUI, and THEN force-reverting back to the original, awful location, every screen. Awesome. Then the mouse pointer acceleration. Oh man. There is no option to set this. So you zoom past everything, and selecting anything is a complete chore, instead of using console conventions, like snapping to functions one-at-a-time, or at least having adjustable acceleration, or snapping when near a selectable control, etc... It's as though the porter has never used a console, or console controller, ever. The tutorials... oh man. Screens zip by before you have a chance to read them in many of them. The pause screen blocks the aforementioned terribly placed dialogue window, so you can't even pause and read for a minute. The tutorial dialogue was just cut and pasted, and aren't even correct a lot of the time. It's so badly done, there will be dialogue like "PRESS THE [Press the X Button] Key" ... it's so shoddy and slapdash. Then, a lot of stuff is just not anti-aliased or properly gone over for TV. Like the flags you choose at the beginning look like atari 2600 graphics on TVs, with the words, completely unreadable on a TV under around 40 inches. I could go on, but it's a terrible, awful, miserable port of a fantastic game that I'm dying to play. Maybe when I can afford a gaming PC I'll finally get my money's worth. For now, this is a candidate for worst PC -> Console port of the year; maybe ever. 0/10