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Showing results for tags 'modded crafts'.
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So I love to play Real Solar System and Realism Overhaul, together with a bunch of other mods. However, all the crafts that come with mods (I install using CKAN), keep coming back, ever after I reinstalled Kerbal Space Program. Please help me, it's not important, but annoying and time consuming. Oh and thumbnails are subject to it either. Please help me. Thank you!
So, I want to show off a craft I built of which I'm particularly proud. It requires mods, and some modded parts from mods. I have a folder with the required mods and modded parts, along with the craft file and a READ ME. I'm wondering what the ethics are of including the necessary mods with the craft file. Can I do this, or is it generally frowned upon? I feel like it might be a bit of a deterrent for some people if they know they'll have to install 5 or 10 mods (depending on how many, if any, they're missing). And of course, there are parts from mods that I've modified myself to fit the project. These are very minor modifications, but they are modifications of other mod authors' work. They're still properly credited in the .cfgs, but I'm just a little unsure of how best to go about releasing the craft without upsetting said authors. Also, as an aside, is there anyway we could get a separate exchange subthread specifically dedicated to modded crafts? There's a sticky thread, but nobody uses it and it's massively outdated, and the subthread is almost completely full of stock crafts. I don't really want to get buried. I get that most people probably prefer to stick to stock crafts to avoid the very issues I'm writing this post about, but I feel like maybe more modded crafts would make it to the exchange if there was some better documentation on how best to approach sharing them. Forgive me if I'm missing something somewhere in the forum where this has been discussed!