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How realistic do you want KSP to be?


How realistic should KSP be?  

47 members have voted

  1. 1. How realistic should KSP be?

    • Not realistic at all, smaller planets, no more orbital mechanics
      0
    • Somewhat unrealistic, sillier, make-believe engines
      0
    • Where KSP is now
      8
    • Somewhat realistic, re-entry heat, actual aerodynamics
      30
    • Very realistic, full scale planets, realistic fuels
      9


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If you watch a soccer match from a single team's perspective, that's fanaticism and wanting your team to win for no reason other than it is the one you like. That's the same as going "squad is right with whatever they do" or "it has to be full blown realistic".

Does the game need bigger planets?

-They would help to better transmit the message of scale and vastness of space and the worlds themselves.

-They won't break the laws of physics as we know them.

-They'd better reflect the real world and what people actually expects.

-They will obviously increase the from-launch-to-orbit time.

-They'd reduce performance, although not drastically, most people seem to be able to play with RSS and the rest of their mod soups pretty well. And that's a hack, not made with the game's code itself

-The rest of the downsides they come with, are gameplay downsides that can be easily solved with just scaling the parts up a bit.

My opinion? The game needs bigger planets.

Does the game needs realistic fuel mixtures?

-They would meaningfully increase engine variance, something that the game lacks a lot.

-They would also increase the learning curve although not by much if the mechanics are correctly explained to new players.

-We would probably see a bigger part variance too, or at least tweakables as they were originally planed (something like modular fuel tanks)

They don't exist in the game probably for simplicity's sake. They would certainly add a challenge to new players but they come with benefits too (more engines to choose from). In my opinion realistic fuels are not needed in the game, and they should remain a mod, or at least a difficulty setting.

Things like reentry heat, life support, aerodynamics and such SHOULD be a no brainer, unless the game doesn't really want to depict the perils and complexity of space travels and wants to be another arcadey space game which is definitely not what gave it its fame.

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