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Heat mechanic and our Sun (Kebrol)


1greywind

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Well, there's this from the release notes, which is fairly promising:

"Celestial bodies now accurately emit thermal radiation that makes nearby craft warmer."

Although it's hard to tell specifically if heat shields actually work on this kind of heating, but it sure seems like it since occlusion is actually calculated.

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Solar flux is modeled. Orient such that minimal area is pointing towards the sun and maximal area away.

Not away, but perpendicular to the sun. Max area away, as in 180*, would mean an equally large cross-section point towards. You want the big flat bits pointing towards space 90* from the sun.

And polished shiny bits towards sun, and dark rough bits in the dark ... that is if reflectivity is modeled.

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Not away, but perpendicular to the sun. Max area away, as in 180*, would mean an equally large cross-section point towards. You want the big flat bits pointing towards space 90* from the sun.

And polished shiny bits towards sun, and dark rough bits in the dark ... that is if reflectivity is modeled.

Since were nit-picking, area facing away from the sun doesn't necessarily imply 180° away. Perpendicular can be considered "away" as well. Also if you're going to use an asterisk you should always include a footnote with it :]. (Just being cheeky!)

<Fist bump to NathanKell/>

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