JoePatrick1 591 Posted September 23, 2015 Share Posted September 23, 2015 (edited) The only (to my knowledge) chroma/greenscreen mod for KSP. It has distance and RGB settings so it can be used for various uses. Press Alt + Forward Slash (/) to open the settings menu Download All rights reserved Source code Edited February 11, 2017 by JoePatrick1 Quote Link to post Share on other sites
Felbourn 958 Posted September 23, 2015 Share Posted September 23, 2015 YES! This will be so useful once I start my next video series. No more masking! The problem with filming twice and masking is that KSP does not run the same scene at the same frame rate twice in a row. The result is a 95% accurate replay, but usually still just barely off that you can notice tearing at the edges of the mask area, even with a feathered merge. But with this mod... those days are over!So happy. Quote Link to post Share on other sites
JebsDead 73 Posted September 23, 2015 Share Posted September 23, 2015 Felbourn, how will you use this? What are you masking now? Are you compositing multiple ships into one shot? Do you have any examples? It seems very useful and cool but I'm having trouble seeing how it will be used in practice. Quote Link to post Share on other sites
Felbourn 958 Posted September 23, 2015 Share Posted September 23, 2015 Felbourn, how will you use this? What are you masking now? Are you compositing multiple ships into one shot? Do you have any examples? It seems very useful and cool but I'm having trouble seeing how it will be used in practice.I record two scenes with Kerbals moving around and then I splice them together into one scene. A greenscreen right behind the Kerbal in a second scene will allow me to more easily merge it into the first scene. Quote Link to post Share on other sites
LitaAlto 513 Posted September 23, 2015 Share Posted September 23, 2015 Felbourn, how will you use this? What are you masking now? Are you compositing multiple ships into one shot? Do you have any examples? It seems very useful and cool but I'm having trouble seeing how it will be used in practice.Oh, I dunno. I've always wanted to greenscreen Jeb running, and composite that on top of stock stampede footage. Quote Link to post Share on other sites
jaredkzr 51 Posted September 23, 2015 Share Posted September 23, 2015 This is awesome! I never knew I needed this but it's is absolutely great for video editing. Quote Link to post Share on other sites
Drew Kerman 2,130 Posted September 24, 2015 Share Posted September 24, 2015 I tried once modifying EVE settings to create a greenscreen in the sky, actually sort of worked but this is way better Quote Link to post Share on other sites
Highlad 148 Posted September 26, 2015 Share Posted September 26, 2015 Would it be possible to add tracking markers to the greenscreen in a future update? Something akin to the lighter green crosses seen here: This would allow users to track their camera motion, making the mod significantly more useful. Quote Link to post Share on other sites
JoePatrick1 591 Posted September 27, 2015 Author Share Posted September 27, 2015 Would it be possible to add tracking markers to the greenscreen in a future update? Something akin to the lighter green crosses seen here: https://vonlitch.files.wordpress.com/2012/05/photo0525.jpgThis would allow users to track their camera motion, making the mod significantly more useful.Should be possible, how I would go about doing it would take a little thinking though Quote Link to post Share on other sites
Wavechaser 37 Posted September 27, 2015 Share Posted September 27, 2015 Really great mod! Could be better if everything except for active vehicles are turned into green/blue screen though... Quote Link to post Share on other sites
Felbourn 958 Posted September 27, 2015 Share Posted September 27, 2015 Really great mod! Could be better if everything except for active vehicles are turned into green/blue screen though...Yes, I like this mod for splicing videos where I can make my active object "hover" but what he says is very true. A case this mod is not useful in yet is for Kerbals walking, because their feet/legs and everything at the bottom of the screen is still the default terrain. Quote Link to post Share on other sites
JoePatrick1 591 Posted September 28, 2015 Author Share Posted September 28, 2015 Really great mod! Could be better if everything except for active vehicles are turned into green/blue screen though...You can just set the distance to only a few meters to achieve this. Quote Link to post Share on other sites
Drew Kerman 2,130 Posted October 30, 2015 Share Posted October 30, 2015 is it possible to make the green screen spherical? I was hoping to use this to let me extract and edit clouds, but the green screen distance falls short. It would be easier to do more images like this:I was able to pull the clouds to a separate layer so I could add some pink sunset hue to them but it was a pain in the ass to do. Quote Link to post Share on other sites
Javster 238 Posted October 30, 2015 Share Posted October 30, 2015 Cool, I can fake the Mun landings like the US did!!(joke) Quote Link to post Share on other sites
JoePatrick1 591 Posted October 30, 2015 Author Share Posted October 30, 2015 is it possible to make the green screen spherical? I was hoping to use this to let me extract and edit clouds, but the green screen distance falls short. It would be easier to do more images like this:http://i.imgur.com/YModaBql.pngI was able to pull the clouds to a separate layer so I could add some pink sunset hue to them but it was a pain in the ass to do.Unfortunately not without completely rewriting the mod as it is done by setting the draw distance of the cameras and this is how Unity does it Quote Link to post Share on other sites
Ruedii 170 Posted October 31, 2015 Share Posted October 31, 2015 (edited) Oh, could you add a function to auto-mark the objects selected to be background as transparent in screenshots (whether or not the greenscreen is enabled).Additionally, when in RGBA transparency, the RGB should show the greenscreen color if greenscreen is on, and the hidden part of the scene if greenscreen is off.You also should be able to set what is covered by the greenscreen instead of using just a fixed distance. (For instance celestial bodies, skyboxes, additional ships, ships over a specified distance, KSC buildings, etc.) Edited October 31, 2015 by Ruedii More info on the request. Quote Link to post Share on other sites
JoePatrick1 591 Posted October 31, 2015 Author Share Posted October 31, 2015 Oh, could you add a function to auto-mark the objects selected to be background as transparent in screenshots (whether or not the greenscreen is enabled).Additionally, when in RGBA transparency, the RGB should show the greenscreen color if greenscreen is on, and the hidden part of the scene if greenscreen is off.You also should be able to set what is covered by the greenscreen instead of using just a fixed distance. (For instance celestial bodies, skyboxes, additional ships, ships over a specified distance, KSC buildings, etc.)As above Quote Link to post Share on other sites
Geschosskopf 6,674 Posted February 25, 2016 Share Posted February 25, 2016 Ah, very nifty, thanks! Now to test it in 1.0.5 Quote Link to post Share on other sites
Geschosskopf 6,674 Posted February 26, 2016 Share Posted February 26, 2016 Hmm, doesn't seem to work at all in 1.0.5. Hitting LAlt-\ just makes the cursor disappear and no GUI comes up. Quote Link to post Share on other sites
JoePatrick1 591 Posted February 27, 2016 Author Share Posted February 27, 2016 (edited) 23 hours ago, Geschosskopf said: Hmm, doesn't seem to work at all in 1.0.5. Hitting LAlt-\ just makes the cursor disappear and no GUI comes up. I'l try and take a look at this this weekend. Probably just needs recompiling. Edited February 27, 2016 by JoePatrick1 Quote Link to post Share on other sites
hellblazer 1,225 Posted March 18, 2016 Share Posted March 18, 2016 On 2/25/2016 at 7:09 PM, Geschosskopf said: Hmm, doesn't seem to work at all in 1.0.5. Hitting LAlt-\ just makes the cursor disappear and no GUI comes up. I'm using this mod in 1.0.5 with no issues. Quote Link to post Share on other sites
Rainbowd4sh 20 Posted April 9, 2016 Share Posted April 9, 2016 Isn't working for me. I am running 1.05 KSP with Planetshine HyperEdit KW rocketry Kerbal Redux and Kerbal Alarm Clock 2 minutes ago, Rainbowd4sh said: Isn't working for me. I am running 1.05 KSP with Planetshine HyperEdit KW rocketry Kerbal Redux and Kerbal Alarm Clock Correction I am stupid. The instructions say \ not /. Quote Link to post Share on other sites
Andem 1,507 Posted May 11, 2016 Share Posted May 11, 2016 Oh my god!!! I NEED this! It's a shame I didn't find this earlier or I could have started my filming series earlier! Quote Link to post Share on other sites
Supergamervictor 28 Posted July 9, 2016 Share Posted July 9, 2016 Would love to see the mod take a next step to make it ship based instead of distance. Quote Link to post Share on other sites
JoePatrick1 591 Posted September 14, 2016 Author Share Posted September 14, 2016 (edited) Kerbal Chroma Released for KSP 1.1.3 Changelog -Name change from 'Kerbal Greenscreen' to 'Kerbal Chroma' -Added Chroma Vessels -Added Chroma Kerbals -Different Chroma colours can be set for Screen, Vessels & Kerbals -Screen distance option moved into screen settings window -Open settings key changed from 'LeftAlt + Backslash(\)' to 'Alt + Forward Slash(/)' Edited September 14, 2016 by JoePatrick1 Quote Link to post Share on other sites
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