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Rainbowd4sh

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Everything posted by Rainbowd4sh

  1. Ah, I'm sorry for my idiocy, thank you for the info.
  2. I got an issue with Texture Replacer Replaced, I am running 1.4.3, and the only actual files for it is this: Here's my issue: https://imgur.com/a/t5GWUDY As you can see, the kerbal visor is pink. If I set to no suit, I don't have that issue.
  3. My sun flare seems to be overlayed with the standard KSP sun, for example, when it's partially obscured by my ship, you can see the correct flare, but in an uncovered view, it just seems like the stock sun. https://imgur.com/a/qXW8Y8W I have the latest version of all mods, and have AVP, with all its requirements, as well as KS3P, Distant Objects, Planetshine, and Texture Replacer for a sky box. What can I do to get Scatter's sun flare to pop up? Or is it another mod conflicting?
  4. Hey is there any realism overhaul set up for this? I am using RO and RSS in 1.2.2 and it says it's not a realism overhaul part. I tried launching, it seems like I don't even have close to enough fuel to get into an RSS orbit. Any ideas?
  5. I have no issues or questions, just a really pretty picture I took while attempting to land on the godly tylo planet. Spoiler: The test failed. Badly. Kinda lost a million dollars....
  6. Ah that makes sense. Thanks for explaining.
  7. I am just thinking in physical terms, wouldn't it float like an air ship would? Both use air to levetate, just one flies and one hovers. I don't know how airship mods like hooligan labs or heisenberg does it, but may be a possibility if it were the same system, just a lot weaker so it barely hovers.
  8. That looks like it will be fun, I am not too knowledgeable on boats, but is that a hover craft? If, so that is going to be ridiculously fun to fly. Now, for that vision thing, all day in front of a screen probably doesn't help, but hey as long as I can see the rocket heading!
  9. I mean look at how gorgeous that is, even simple models look good if they function well and your mod does. Also, the mod package for atmospheric condition was astronomer's visual: day dream.
  10. I am trying to make a 100% self sustaining colony, and one thing I require is equipment (Like the stuff used to inflate things). How can I produce equipment away from KSC? I know one way is to produce things using EL, and then braking them down, is that all I can do? P.S I am getting this new weird thing where I try to inflate a casa module with Bill and it says I have insufficient skill and I need one of System.string[]
  11. Alright, I'll try that. Thanks for an amazing mod btw, it really is beautiful
  12. Can someone help me with the sub? I am trying to balance the the stern and bow, but no matter what I do, one side is heavier than the other. Is there an example craft or tutorial?
  13. They were not! Left was going forward, right was going back. I was able to happily drive forward with my payload wiggling dangerously up and down. Idk if this changes the cause, but I did not use symmetry as for the rover bed, I had to manually place both sides. Anyway thanks for the help, and within the hour as well. I greatly appreciate it.
  14. I think I got an issue It could also be the payload is too heavy and I am just dumb, but in case it isn't: I am building a truck carrying a KIS container, with quite a few heavy objects in it. When I put 6 medium wheels on each side (12 total), I tested it and it just spun in place. I tried with less, with tracks, all the same outcome. I also have several other mods, most importantly KIS for the container, Kermangeddon mods for the rover parts, and inside the container is extra planetary launchpad parts, with some KAS parts as well. I recorded a video showing the issue. P.S I am running KSPx64, with 1.3 module manager, and 1.3 Kerbal Foundries. All other mods that I listed above are also 1.3 P.P.S it may be low quality if you watch close to posting time, as YT takes a bit for the HD option to be ready.
  15. Yeah, that was pretty silly of me. Second question, is there any plans to make it Realism Overhaul compatible? The mod is beautiful, and it'd be nice to launch it in all it's glory from Florida
  16. dope! Thanks for the help. Also, thanks for responding at 9:30 PM at my time. I appreciate it.
  17. I am attempting to install the SpaceX mod, but it isn't working. I feel like I am installing something incorrectly. I unzipped the file and put VAB files in the VAB folder and the KerbX file Gamedata (The one in the folder with VAB), yet when I load it up, no new parts. What did I do wrong?
  18. Yeah, there are two types of procedural tanks. The shielded one doesn't have that option, idk why. Perhaps it is something on my side, thanks for the quick reply.
  19. Quick question, I am playing RO/RSS, and I am trying to use engines that require pressurized fuel. I see in the description of the procedural parts that they have an option to become pressurized, but I can't find the option. Some pics for what I am talking about: Do I need to install something, or am I just being blind? UPDATE: I found it in the non-shielded version of the procedural tank, but not in the shielded version.
  20. So, I got a quick question. I am trying to use FASA parts to make an Apollo mission, and I can't find the SPS Engine (The engine for the service module). I've looked for (looks at watch that doesn't exist) about an hour and can't find it. Can someone help me out with it's location? I've looked at every part made by FASA manufacturer.
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