What it does
It makes better automatic default choices for crew assignments (e.g. "labs need scientists" or "drills need engineers").
It remembers your assignments, so that the next time you launch that ship, it will try to do the same thing. (No more discovering, *after* you're in orbit, that your gosh-darn rescue ship filled up all the slots and you've got nowhere to put the stranded kerbal!)
You can customize the default behavior with ModuleManager config.
NOTE: Th
While I don't at the moment use this mod (suspecting it will conflict with KCT), I read through the OP and the thread and I am really impressed by the level of thought and attention to detail you've given such a small area. We need more people like you around here.
Actually, maybe I will test compatibility with KCT, since a number have mentioned it but none reported back.
---Edit---
Back from the testing trenches and....doesn't work.
Specifically, your mod works exactly as it