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Have been reading the multiplayer thread and whilst i think it would be a mistake (personally) it got me thinking of what seems to be the underlying gameplay constrains of the game. Multiplayer adds randomness and narrative (mainly)... but comes with the issues of warping and aggressive players

Currently the game is driven entirely by the single players imagination with little narrative apart from the repetitive contracts (especially once you're past the science tree).

The game could address some of these issues add interest further down the line.

i.e at some point make the game a bit harder with new skills to learn?

I'm not massively interested in new parts etc as it doesn't IMHO add that much (although expanding the ISRU stuff would be great), it's game mechanics that will make this game last even longer.


Solutions aren't easy but i'm sure it must begin with K


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