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tmccreight651

remove crew requirements

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i was wondering if there was a mod that removes crew requirements and allows you to launch crew modules without any kerbals onboard

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This may not be new info, but in stock you can launch a crew module empty as long as there is a probe core (or other crewed module) on the ship.

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I always just place a small probe core on it.  

i think the mechjeb unit will also work

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6 hours ago, tmccreight651 said:

i was wondering if there was a mod that removes crew requirements and allows you to launch crew modules without any kerbals onboard

The easy solution is to just include a probe core, as has been mentioned.

Or, if you meet all the following criteria:

  1. you have ModuleManager installed
  2. you're willing & able to use Notepad

...you can mod it yourself to make every crewed part act like a probe core!  :) 

Just make a file whose name ends in ".cfg" (call it whatever you like) and put it somewhere in GameData (doesn't matter where).  Then copy the following and paste it into that text file:

// Find every part that can command...
@PART[*]:HAS[@MODULE[ModuleCommand]]
{
    // ...go to the command module...
    @MODULE[ModuleCommand]
    {
        // ...and make it not require any crew.
        @minimumCrew = 0
    }
}

That oughta do it.  The changes will take effect the next time you start KSP.  If you get tired of it and want to change it back, just delete the .cfg file you made (or, at least, move it outside GameData).

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On 8/20/2016 at 4:43 AM, Snark said:

The easy solution is to just include a probe core, as has been mentioned.

Or, if you meet all the following criteria:

  1. you have ModuleManager installed
  2. you're willing & able to use Notepad

...you can mod it yourself to make every crewed part act like a probe core!  :) 

Just make a file whose name ends in ".cfg" (call it whatever you like) and put it somewhere in GameData (doesn't matter where).  Then copy the following and paste it into that text file:


// Find every part that can command...
@PART[*]:HAS[@MODULE[ModuleCommand]]
{
    // ...go to the command module...
    @MODULE[ModuleCommand]
    {
        // ...and make it not require any crew.
        @minimumCrew = 0
    }
}

That oughta do it.  The changes will take effect the next time you start KSP.  If you get tired of it and want to change it back, just delete the .cfg file you made (or, at least, move it outside GameData).

thanks!

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