Andrew2070

[ICBM] LGM Minuteman III [Nukes Included]

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Greetings!

It is no secret that Duna's technology is far superior to that of Kerbin.

Kerbin posses great booster technology but lacked the weapons to deploy on the rockets.

A scientist finally unlocked the power of the atom after reverse engineering a LV class Nuke Engine.

Once the nuclear warhead design was perfected, Kerbal Space Center mounted six of them on a rocket.

The rocket is able to travel from Kerbin to Duna and all other celestial bodies in between to carry out a strike.

The 340Kt warhead is able to destroy large amounts of territory and irradiate it for a hundred thousand years.

 

General Information:

Game Version: 1.0.2

Vessel Name: M.M III

Vessel Version: Mark 1

Vessel Parts: 49 Part(s)

Vessel Mass: 962.1 Tons (KSP Units).

Stage Count: 4 Stages Not all used.

Weapon Class: Mass Destruction

Description:

It is no secret that Duna's technology is far superior to that of Kerbin.

Kerbin posses great booster technology but lacked the weapons to deploy on the rockets.

A scientist finally unlocked the power of the atom after reverse engineering a LV class Nuke Engine.

Once the nuclear warhead design was perfected, Kerbal Space Center mounted six of them on a rocket.

 

The rocket is able to travel from Kerbin to Duna and all other celestial bodies in between to carry out a strike.

The 340Kt warhead is able to destroy large amounts of territory and irradiate it for a hundred thousand years.

It's basically a 4 stage rocket with enough fuel in the first stage to get to an apoapsis of 130Km.

The two stages following have enough fuel to send the payload towards Duna with real ease.

 

However as the missile is relatively new, it does not possess RCS thrusters or fuel at the moment.

In the near future the rocket will be able to make complex maneuvers through advance RCS jets.

Currently it can lift more than 30 tons of payload into orbit and about 15 tons to another planetoid.

 

The warheads are GPS guided by a targeting pod fitted into the final stage, which zooms into targets.

Once the warheads are armed, targeted and ready all that is left to do is to deploy them 1 by one or all at once.

Thus it can take out 6 different positions on a planet or 1 single position with 6 consecutive warhead strikes.

Screenshots:

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Instructions:

1. Install necessary mods for the respective game version. (1.0.x)

2. Once Vessel is on Launch Pad toggle SAS and initiate countdown.

3. Open BDArmory Tab and activate the ECM's.

3. Activate the 1st stage for immediate take off.

4. Activate the 2nd Stage to jettison solid fuel.

5. Monitor Flight Status until at a satisfactory apoapsis.

6. Automatic Staging will eliminate the ground booster stage.

7. Enter GPS coordinates into your warheads.

8. Use the last two engine stages to get your vectors.

9. deploy the final stage out of the fairing.

10. Rotate the probe core clockwise as fast as possible.

11. Disengage SAS and continue rotating the probe core.

12. Fire each warhead manually or all at once with action group.

13. Watch as each warhead will enter atmosphere.

14. Warheads will then automatically change course to reach their respective targets.

 

(Note your GPS coordinates must be set at the point where the craft will impact earth).

(The GPS will merely steer it to get an accurate hit on the target as close as possible).

(The GPS will not teleport your warheads to the other side of Kerbin, so watch out.)

 

 

 

 

 

(Mods Used: KwRocketry, North Kerbin Dynamics, BDArmory, TweakScale, SmartParts)

(Craft file can be uploaded when requested, but it will only work for 1.0.x versions)

 

May the nuke be with you :P

 

 

Edited by Andrew2070
Formatting.

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I revised the original version to create a more efficient system with the SmartParts mod.

After getting an approximate timing for when the 1st stage is dead, the activator auto stages it.

Thus allowing me to launch the missile without manually altering it's course until the second stage.

So basically I can now sit hands free and watch it ascend for 3-4 minutes before doing anything.

 

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