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Squad - listen up - if you want to kick your revenues up to higher orbit and breath some fresh excitement into your title, consider integrating VR support.

I tried out Vivero's Kerbal-VR mod and even in its rough, jittery, demo-only form, being right there standing beside (and sitting inside) my rocket was breathtaking.  It conveyed a sense of scale impossible to achieve viewing the Kerbal world through the rectangular little window of my flatscreen monitor.

Now imagine grabbing rocket parts off the shelf and slapping them together with your bare hands.  Science fiction?  Nope - you can do stuff like this with Leap Motion's Kinect-like developer kit (which conveniently mounts to a Vive / Rift).  Watch this video and imagine that's a StretchyTank grasped between their fingers.
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Imagine reaching out to your RPM displays and flicking buttons with your fingers, like a real Kerbonaut.

It's been done before.  The folks at FlyInside did a great job of bringing VR support to the popular X-Plane series.

I challenge you to do better!

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