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MaxL_1023

Unrealistic Orbits for Crew Rescue Contracts

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MaxL_1023    380

I am running a 10x scale game using Galileo's planet pack in 1.2.2. I am getting kerbal rescue contracts (standard) for low Gael(Kerbin Equivalent) orbit. The only issue is that the orbits are often within the atmosphere - their AP is just in space but the PE is as low as 40-50km. Is this intentional? 

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Galileo    4931

I would have to say in a 10x play through you will experience things like this pretty often, as the game wasn't meant to be any bigger than stock scale. So, unfortunately, this is probably just something to you have to deal with. Or, just remove rescue contracts all together

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MaxL_1023    380

Is there a way to change the configs for rescue contracts? I usually try to use one when I need a rendezvous as well - it is a good source of funds and crew early-career. 

 

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