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How do I read what crashed my game from the output_log?


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My heavily modded game (161 through CKAN) Is crashing. This isn't really "why is my game crashing?" rather what does my output log mean? I read that "To see the cause of a crash, scroll to the end of the file where it says "**** Crash! ****", then scroll up past the stack trace, past the list of loaded DLL file paths, above where it says "Crash!!!". Between this section and the last of the standard Unity log messages, you will see the exact error for the crash." Does this work and if it does what does

Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 790826.
Total: 1110.665894 ms (FindLiveObjects: 36.205891 ms CreateObjectMapping: 17.576382 ms MarkObjects: 754.523865 ms  DeleteObjects: 302.358734 ms)

Mean? this is what was there for me?

Derp. KSP updated.

Edited by Funtime60
Typo
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