Jump to content
  • 0

Rover liftoff. How to recover?


Starchaser
 Share

Question

So I was tooling along on the Mun. I had completed my contract and had driven to a new biome nearby for sciency reasons. I parked on a fairly steeply inclined crater edge to collect the science and I quicksaved there. Upon trying to leave the area and get back to level ground, I wound up flipping my rover. I reloaded the quicksave and upon loading the rover launched itself hundreds of feet in the air. Er, vaccuum. The rover itself actually survived that first one, but nearly all the underslung storage batteries were destroyed.I finally got one that seemed to survive completely intact, and I quicksaved it, which was immediately followed by a game crash. Upon reload, that save too launched itself. 

Investigating the incident, I found a thread regarding a jumping minmus base, which suggested part of the base was clipping into the ground, and careful observation is telling me that is what's happening here. It loads fine, but for a split second before it throws the rover, it seems to be half-buried in the ground. Following advice I found elsewhere, I used the cheat console and turned off crash damage. However something seems to have happened and the rover is glitching now. The wheels never stop turning, even with motor power turned off to them. Unfortunately my many reloads have erased the quicksaves made just prior to descending on this ridge, so I'm stuck with the non-functional wheels, or the save game I made immediately before driving the rover away from the lander. 

Is there any way to reset the wheels, or something else I can do to get it functioning properly? Or should I eat the 3 hours of lost gameplay?

 

Link to comment
Share on other sites

6 answers to this question

Recommended Posts

  • 0

Normally I don't like cheating, but in this case I would make an exception as I'm trying to recover from a glitch. How would I go about that? I'm assuming the console, but I am not at all proficient. The actual advice before was to hack gravity, but turning off the crash damage I found easily.

Link to comment
Share on other sites

  • 0

Jumping bases is something the adjustments in 1.3.1 are supposed to fix or at least reduce. If that's created ballistic rovers in the process, it's probably worth reporting, especially if you have it happening on an unmodified game and have a way of making it happen repeatably.

If you just want to recover from the game engine breaking on you, I don't think many people would call it a cheat to launch a rover plus landing system, open up the alt+F12 debug menu and use SetOrbit to save a bunch of time putting a replacement there.

Link to comment
Share on other sites

  • 0

It's not an unmodded game. I'm using mechjeb, KER, KAC, and the NF sets. Although the only NF on this rig is the lander can on my lander. The rover was all stock.

By this point, I'd redone the mission, driven to the new biome again, and returned to the lander. Just getting set to blast back into space.

As for repeatability, park on a hill with a 10% grade, or more, save and reload. 

More specifically, just west of farside crater, there is a roughly circular patch of Midland crater biome. I was on the northernmost face of that crater, just a bit off the bottom.  

Link to comment
Share on other sites

  • 0

Sometimes, increasing the terrain detail will prevent your craft from burying itself. And naming your quicksaves is wise, because they don't get overwritten that way. And jumping seems to have a lot to do with the slope of the terrain you are parked on. If it's more than 15 degrees, you could have a jumping problem. If it's less, you probably won't have any problem at all.

But yes, build a new rover in the SPH that has a few small engines, a probe core, and a tiny tank of fuel on it. In the cheats, turn on infinite fuel, and reduce gravity to a small fraction of normal. Launch the rover to the runway and use SetOrbit to put it in orbit of the Mun. Then land it next to your other rover. Then turn the cheats all back off again.

 

Link to comment
Share on other sites

  • 0
7 hours ago, bewing said:

But yes, build a new rover in the SPH that has a few small engines, a probe core, and a tiny tank of fuel on it. In the cheats, turn on infinite fuel, and reduce gravity to a small fraction of normal. Launch the rover to the runway and use SetOrbit to put it in orbit of the Mun. Then land it next to your other rover. Then turn the cheats all back off again.

By the time I got that plan, I'd stuck with the save before I left the lander, redone the mission and the science. My kerbals are relaxing and drinking some brews, and the rover is waiting patiently by the flag for the next contract

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Answer this question...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...