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Parachute parts are missing from the part picker


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I'm trying to get back into KSP, as I haven't really played much since 1.05. I've assembled all the mods together and things seem to be working well, but I just ran into an issue while trying to build my first manned rocket. The only parachutes I have available to me are the DERP (from one of the USI mods), Jetwing Chute (from WildBlueIndustries, I think the Buffalo), and the Kurricane Parachute (from the Kurricane Probe mod). The strange thing is the other chutes (default ones and the ones from RealChutes) show up in the R&D building under their respective techs, but after researching said tech (or playing in sandbox), the chutes are not available in the part picker.

I've got a lot of mods installed. AVC says 133, and I know that doesn't count everything. I'm just curious if anyone has heard of this before and has some idea what's going on. It takes close to 10 minutes for KSP to boot, so it'll take me hours to go through one by one and check each mod to identify the culprit. I searched and found another question from last year about missing chutes, but in his case, it looks like the chutes were still there, just not being treated like chutes. I tried removing the few mods that were indicated in that thread and they did not resolve this. My next plan of action is to make a fresh instance of 1.3.1 and install the mods in small groups to hopefully find the offender more rapidly. I just hope it isn't an interaction between seperate mods that is causing the problem, as it might not turn up that way.

Any ideas?

Mods List, copied from AVC. I know some mods don't show up here, such as Kerbalism, but this gets the bulk of them.

Spoiler

KSP: 1.3.1 (Unix) - Unity: 5.4.0p4 - OS: Linux 4.4 Ubuntu 14.04 64bit

  • 000_AT_Utils - 1.5
  • Toolbar - 1.7.15
  • USI Tools - 0.10
  • B9 Part Switch - 2.0
  • B9 Aerospace Procedural Parts - 0.40.13
  • BD Animation Modules - 0.6.4.9
  • BetterTimeWarpContinued - 2.3.9
  • Community Terrain Texture Pack - 1.0.1
  • CactEye Telescopes - 1.3.1.14
  • Community Category Kit - 2.0.2
  • Community Real Agency Pack - 1.1
  • Community Resource Pack - 0.7.2
  • CommunityTechTree - 3.2.1
  • Community Trait Icons - 0.1.2
  • ConfigurableContainers - 2.4.1.1
  • Connected Living Space - 1.2.5.4
  • ConstantTWR - 0.0.2.1
  • Contract Configurator - 1.23.3
  • Contract Pack: Field Research - 1.2.1
  • Contract Pack: Kerbal Academy - 1.1.7
  • Contract Pack: Bases and Stations - 3.7.0.1
  • Contract Pack: Tourism Plus - 1.5.2
  • Contract Reward Modifier - 1.0.2.5
  • Crowd Sourced Science - 4.1
  • CryoEngines - 0.5.9
  • CryoTanks - 0.4.8
  • CustomBarnKit - 1.1.16
  • DMagic Orbital Science - 1.3.0.10
  • CapCom Mission Control On The Go - 1.0.2.7
  • Contract Parser - 1.0.7
  • Contracts Window Plus - 1.0.8.1
  • Progress Parser - 1.0.8
  • Deadly Reentry - 7.6.2
  • AGExt - 2.3.1
  • DockingCameraKURS - 1.3.2
  • DynamicBatteryStorage - 1.1.1
  • EVAEnhancementsContinued - 0.1.12
  • EVA Struts - 1.0.4.1
  • EVA Transfer - 1.0.7.1
  • EarnYourStripes - 1.3.3
  • Easy Vessel Switch - 1.5.6471.31118
  • FMRS (Flight Manager For Reusable Stages) - 1.2.6
  • FShangarExtender - 3.5.2
  • FTLDriveContinued - 0.1.10
  • Ferram Aerospace Research - 0.15.8.1
  • Firespitter - 7.6
  • Flexible Docking - 1.0.5
  • GroundConstruction - 1.2.1
  • Hangar - 3.3.3
  • HeatControl - 0.4.4
  • HullcamVDSContinued - 0.1.8
  • RasterPropMonitor - 0.29.2
  • JanitorsCloset - 0.3.3
  • Kerbal Attachment System - 0.6.3
  • Kerbin Environmental Institute - 1.2.3
  • Kerbal Inventory System - 1.7.6468.41490
  • KRASH - 0.5.26
  • KSP-AVC Plugin - 1.1.6.2
  • KSPWheel - 0.10.5.21
  • KerbNet Controller - 1.0.3.1
  • KerbalAtomics - 0.4.9
  • Kerbal Construction Time - 1.3.9
  • Kerbal Engineer Redux - 1.1.3
  • Kerbal Foundries - 2.1.2.11
  • Kerbal Inventory System - No Fun - 0.1.2
  • Kerbal Joint Reinforcement - 3.3.3
  • KerbalKonstructs - 1.2.0.1
  • KerbinSide-Complete - 1.4
  • Kopernicus - 1.3.1.2
  • Kurrikane - 1.1.0.1
  • LoadingScreenManager - 1.2
  • MagiCore - 1.3
  • Infernal Robots - 2.0.14
  • MaritimePack - 0.1.10
  • MarkIVSystem - 2.4
  • Modular Rocket Systems LITE - 1.13.1
  • ModularFlightIntegrator - 1.2.4
  • Monthly Budgets - 3.0.1
  • EVAHandrailsPackContinued - 0.2.1.6
  • NSS-OctoSat - 0.1.8
  • Docking Port Alignment Indicator - 6.7
  • NearFutureConstruction - 0.8.4
  • NearFutureElectrical - 0.9.7
  • NearFutureLaunchVehicles - 1.1.3
  • NearFutureProps - 0.2
  • NearFuturePropulsion - 0.9.5
  • NearFutureSolar - 0.8.7
  • NearFutureSpacecraft - 0.7.4
  • Final Frontier - 1.3.6.3189
  • S.A.V.E - 1.4.7.2860
  • OuterPlanetsMod-Galileo - 1.2.4
  • Orbital Colony - 1.0.1
  • Kerbal Planetary Base Systems - 1.5.7
  • Portrait Stats - 1.0.15.1
  • Precise Maneuver - 2.3.1
  • ProbeControlRoom - 1.2.2.9
  • Procedural Parts - 1.2.12
  • RCS Build Aid - 0.9.3
  • ResearchBodies - 1.9.5
  • RealChute - 1.4.4
  • Recovery Controller - 0.0.2
  • RemoteTech - 1.8.9
  • SCANsat - 1.1.8.2
  • ScrapYard - 0.9.6.70
  • SelectableDataTransmitter - 0.1.4
  • StageRecovery - 1.7.2
  • StationPartsExpansion - 0.5.2
  • TAC Fuel Balancer - 2.14
  • TakeCommandContinued - 1.4.10.1
  • TextureReplacerReplaced - 0.5.3
  • ThrottleControlledAvionics - 3.5
  • Trajectories - 1.7.1
  • Kerbal Alarm Clock - 3.8.5
  • Transfer Window Planner - 1.6.2
  • TweakScale - 2.3.7
  • USI Core - 0.5
  • Asteroid Recycling Tech - 0.11
  • USI Exploration Pack - 0.9
  • Freight Transport Tech - 0.8
  • NuclearRockets - 0.5
  • USI Alcubierre Drive - 0.7
  • Universal Storage - 1.3.0.1
  • Unmanned before Manned - 1.3.0.2
  • EVAParachutesAndEjectionSeats - 0.1.15
  • KSP Interstellar Extended - 1.16.1
  • Waypoint Manager - 2.7
  • WildBlueTools - 1.35
  • Kerbal Actuators - 1.0.6.1
  • Buffalo - 2.3 Airships - 2.8.8
  • OSE Workshop - 1.2.2
  • [x] Science! - 5.11
  • kOS - 1.1.3.2

 

Edited by kananesgi
Added partial mods list.
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7 hours ago, Galileo said:

It’s a real chutes issue.

Thanks.

I believe I tried removing RealChutes last night and it didn't help, but thinking back on it now, I may have forgotten that one. Bonehead if I did forget it, as that was my first suspect for obvious reasons.

I'll check it out when I get home from work this evening.  

EDIT: Ah, I see it now. RC just released an update a few hours ago to fix it. Cool. 

Edited by kananesgi
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