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Kerbal Space Program Enhanced Edition Grand Discussion thread

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We don't, really. Aside from the odd report in the tech support and the DLC thread, there isn't really other place

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On 1/16/2018 at 10:52 AM, IronSchu said:

With regards to xbox one - how do you open/access the debug toolbar (menu)? 

Please advise

on the d-pad (up,up,down,down,left,right,left,right)

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3 hours ago, Kerbal Madness said:

on the d-pad (up,up,down,down,left,right,left,right)

And doing so will disable achievements for your savegame, so be cautious

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On 6/4/2019 at 5:19 AM, The_Cat_In_Space said:

We don't, really. Aside from the odd report in the tech support and the DLC thread, there isn't really other place

true there so many place to visit  across the forum ; ) some are more or less weird but well everyone is nice once you get that's math logic game

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On 1/16/2018 at 4:01 PM, SinisterSonar said:

Love the vagueness of the update even though I’ll probably spend the next 2 hours finding the debug menu. 

Up up down down left right

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Yo.   I have a question that i cant seem to find a solid answer one and hope that u can resolve for me.    The new breaking ground update for pc.   Will it ever be makeing its way to the consoles.  Some of the new props and drills would be really fun to play around with.    So yay or nay?

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On 6/19/2019 at 1:06 PM, Chciko said:

Yo.   I have a question that i cant seem to find a solid answer one and hope that u can resolve for me.    The new breaking ground update for pc.   Will it ever be makeing its way to the consoles.  Some of the new props and drills would be really fun to play around with.    So yay or nay?

I wonder the same question I have asked but sadly no answer 

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Let us forget that we exist, what's a console tech issue subforum? Never heard of that!

 

These people bought the game full price, same as PC, they deserve the same amount of work as done on PC, 

countless bugs have been reported, but they simply don't exist as we all don't exist.

What's console KSP?

Madness

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59 minutes ago, The_Cat_In_Space said:

Let us forget that we exist, what's a console tech issue subforum? Never heard of that!

 

These people bought the game full price, same as PC, they deserve the same amount of work as done on PC, 

countless bugs have been reported, but they simply don't exist as we all don't exist.

What's console KSP?

Madness

Hey, I’m madness. Kerbal madness actually.

 

but in actuality I agree 100%

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I haven't really even touched KSP for about 4 months. There's really nothing to keep me interested. Once you get to the point where you can leave the Kerbin SOI, the game gets too laggy to properly enjoy. 

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6 hours ago, LegendaryAce said:

I haven't really even touched KSP for about 4 months. There's really nothing to keep me interested. Once you get to the point where you can leave the Kerbin SOI, the game gets too laggy to properly enjoy. 

I think it depends on what you enjoy in KSP.

I like to plan, design and  build stuff.

Then I only perform maneuvers once or twice, then I leave it to MechJeb.

I don't care about FPS, I don't care about how it looks.

I just want to see if my plan, design and build works.

But everyone is different,, and that's how it should be.

IM(nv)HO

 

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I like testing creating atmospheric fighter jets and planning and executing long distance multi craft missions (think a satellite relay in orbit above Laythe with an drone jet plane for science) myself. Unfortunately as stated previously, FPS drops to less than 10 prevent any enjoyment. 

Also we plebs on console don't get the luxury of mods like MechJeb.

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I'm a PC player, but the first steps towards fixing any bug is to work how to reproduce it, and hopefully what causes it.  

A few possible causes for low fps that come to mind are too many parts (too many parts can bring even the beefiest PCs down to less than 10 fps),  already having lots of other craft/relay sats in orbit, or high timewarp rates.  Working out what triggers your low frame rates is the first step to solving the cause, and/or working around the issue.

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16 hours ago, AVaughan said:

Working out what triggers your low frame rates is the first step to solving the cause, and/or working around the issue.

This latest update for the console version pretty much ruined the game. If there are any flags near your craft, the FPS would drop to less than 5. And when there's a flagpole by default at KSC, you're not launching anything. 

As for craft, my jets have less than 70 parts on average, and it still hovers around 10fps. Only when I have crafts with less than 25 parts do I get a solid 30FPS or more. 

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@LegendaryAce do u have constand 10 fps with your less then 70 part craft? Ive a craft (67 parts) witch suffers from extreme fps drop but only in atmo and over 200ms. If i go into mapview the fps go to normal again. So i do my acends in mapview just to bypass the fps drop.

Edit

The flag issue has been fixed with the latest update, at least for me

Edited by PrvDancer85

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Most of my craft with that much parts are replica military fighters, and they have FPS drops no matter the speed. Map view sometimes helps. 

Oh? I haven't played the game since. They fixed it?

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Mapview helps me but u have to stay in that view. But i havent any problems with fps when stay on the runway or move less than 200ms or be high enough. I thought it has something to do the visual mach effects or something, cause everything else gets also calculated even in mapview.

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