peteletroll

[1.7.*, 1.6.*, 1.5.*, 1.4.*] DockRotate - lightweight robotics - rotational control on docking ports (plus NodeRotate, make any part rotate)

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BTW about DockRotate, is there a config switch for restricting  manual control (for use with angled ports)?

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1 minute ago, Psycho_zs said:

BTW about DockRotate, is there a config switch for restricting  manual control (for use with angled ports)?

Not yet.

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20 minutes ago, peteletroll said:

No, rotating control (right-click menu and actions) is available only on the parts that have ModuleNodeRotate activated.

In case of BZ-52, it may be hard to click on it in some situations.

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1 minute ago, Psycho_zs said:

In case of BZ-52, it may be hard to click on it in some situations.

Well, controls can be activated only on parts that actually have the module.

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3 minutes ago, peteletroll said:

Well, controls can be activated only on parts that actually have the module.

ok, let's worry about clickability later.

You can make an example patch that modifies existing BZ-52.

I'll experiment with retexturing in a day or so, we'll see where that can lead.

Edited by Psycho_zs

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Well, it looks like excrements. I'll probably try to bake something in Blender some day. But you get the idea:

Rh4D0mz.png

Edit: forum autoreplacer is hilarious.

Edited by Psycho_zs

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OK, it's somewhat salvageable. Anybody knows the correct syntax for adding a bumpmap?

qGhdOEQ.png

...on the other hand, it won't be much visible.

Edited by Psycho_zs

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Thanks! I happen to have photos of my old ripped open floppy drive lying around.

The whole would-be distribution is just one config and one texture. There are paths to stock stuff in the config, but no stock stuff itself.

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On 4/11/2018 at 11:33 AM, Psycho_zs said:

Is physical insignificance ok for a motor?

Just tried. No way. ModuleNodeRotate can work only on physically significant parts.

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Is there an option for free rotation? (aka, parts being allowed to spin freely, stock trailer hitches and rotors for example)

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6 hours ago, Gnoyze said:

Is there an option for free rotation? (aka, parts being allowed to spin freely, stock trailer hitches and rotors for example)

No, there is not. Permanent part motion (free or motorized) is currently out of scope for this mod.

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1 hour ago, waffleduffle said:

when i right click i only see limited options.

DockRotate works only when ports of the same size are connected to one another.

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New release!

This version includes NodeRotate, a new module that may be used by modders to extend the rotation capabilities to any part. See the README for more details. @Psycho_zs, are you happy now? :wink:

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It works great!

About my motor point thingy, it's too small of a project. Would you be interested in including it as an optional extra to NodeRotate?

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1 hour ago, Psycho_zs said:

Would you be interested in including it as an optional extra to NodeRotate?

Well, is it going to be just an example, or is it going to grow into a set of rotating parts? I'm fine with bundling it with DockRotate, but maybe it could deserve its own distribution.

A small note on the new textures: the electric motor looks great, but, as you noted, it's not going to be visible when the ship is in flight. Could you add some noticeable detail on the outer cylinder, to make it look different from the stock radial attachment?

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I don't think I'll make a set. And radial point's rim does not have enough real estate to put something there and make it look nice.

I have some ideas about making this thing from other stock parts, but of course a proper solution would be to dust off Blender and make a couple from scratch. I do not know when I will manage to do any, can be hours or months )

Meanwhile, you may do whatever you want with this thing

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17 hours ago, Psycho_zs said:

Meanwhile, you may do whatever you want with this thing

Thanks a lot @Psycho_zs, I will add your contribution to next DockRotate release (probably when 1.4.3 is out, if no other bugs appear). Do you want to add any license information, or can I just bundle it with an authorship note?

BTW, I love the description!

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On 4/23/2018 at 10:38 AM, peteletroll said:

Do you want to add any license information, or can I just bundle it with an authorship note?

You use MIT, so let's go with that.

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