• Content Count

  • Joined

  • Last visited

Community Reputation

246 Excellent

About Psycho_zs

  • Rank
    Spacecraft Engineer

Profile Information

  • Location Array
  • Interests Array

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Awesome! One thing that bugs me a bit about RealPlume is that exhaust animation is rather slow. IRL hypersonic flames are super fast even in slow-mo playback. So realistic effect might be achieved if flame particles are stretched and blurred (statically) a bit along the direction of motion while moving super fast (almost indistinguishable between really moving or just being randomly sprinkled over plume area each frame).
  2. Congrats with The Milestone! Right of the bat, my favorite killer features: depth masks and hemispherical tanks
  3. How about a hybrid system for career mode? Design a part (semi-)procedurally and commit it to production for some cost (analogous to tech tree initial purchases). Redesigning a part would also cost some money, etc. So it would mostly be the same lego build process, but one could pre-customize some of the pieces for money and science points.
  4. Looking good! Although Ike might be a bit too glossy for a dark rock.
  5. If you think about it, thrust in timewarp and orbiting a binary system are technically similar in that both are a replacement of conic formula in trajectory calculation.
  6. Holy [bunch of words prohibited on this forum]!!! So may good yeses!
  7. Two questions with related subquestions about craft construction: 1. In short: will noodly rockets make into the final product. Long: How similar the physical behavior of rockets will be to KSP 1? Is it conceptually the same, or is there some plan to make them stiffer but more brittle? Judging by pre-alpha footage they are still pretty wobbly and can be bent pretty far before breaking. Breakage, dynamic pressure limits? Too much sidewind destroys tanks (feature from FAR)? 2. Is craft structure still strictly a tree? How about multipath/loops? Are stack decouplers still a thing (I mean they are backwards, thrust plates/interstages are conceptually much closer to reality)? And yet another one: what about less crazy near future tech? Fission-powered electric propulsion: Reactors + Hall thrusters, MPDs, PITs? (BTW, if I was in charge of making a new KSP, one of the first things I would do is to try and get @Nertea on the team )
  8. I think the second variant is for you, it specifically mentions breakages.
  9. YAY! A flame war! ) YAML rules. That's all there is to say on the matter.
  10. Translation here:
  11. Life support is already confirmed as a feature, most likely already as a difficulty option. So this section of the poll is about specifics.
  12. Consider it a single long list with multiple choices (forum limits to 3 questions with 20 variants per question). I hope I didn't forget anything important....