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Game seems to treat specular as alpha


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The specular shader or where the author seems to want specular coloring, seems to cause the game to treat that shader request (effectively) as an alpha change so a good number of my parts end up translucent instead of shiny... 

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12 minutes ago, AlonzoTG said:

The specular shader or where the author seems to want specular coloring, seems to cause the game to treat that shader request (effectively) as an alpha change so a good number of my parts end up translucent instead of shiny... 

Try changing the opacity on your material.

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