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I don't understand why the spaguetti rockets are not fixed


Luc1fer

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If one builds nothing but rockets, one sees everything from the engineering standpoint of the rocket.

 

Meanwhile I'm having great difficulty in finding a proper part for building springs, for my car suspension - everything is too rigid for that. But I don't complain,  the joint settings should be good enough for most players.

I hope in KSP 2 there will be multiple materials to choose from.

 

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On 5/4/2018 at 7:29 PM, icecold951 said:

It isn't a bad feature, but it has one major hole. Part counts and sim rate.  To build a sizable craft or station with this 'feature', requires struts and stuff that significantly increase part count, which trashes sim rate. I would rather build the craft with the struts and all, vs cheaty KJR, but not at a cost of sim speed slowing a station or ship to .25 sim. They need to fix one or the other.

Right click on part, rigid attachment..... No added part count, and no extra physics calculations.

Every game engine and computer has limitations. You CANNOT build whatever you want and expect 60 fps.

The only other option is a popup during build telling you your trying to use too many parts and it stops you from launching. No one wants that, it's part of the game.

But again your not playing the game, your trying to build a super star destroyer and launch it in one go, for which the game rewards you with a 5 fps launch and possibly a glorious explosion.

Edited by frizzank
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