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Everything posted by Azimech
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If you buy a new car, you don't expect the gas pedal to be on the left, the brake on the right and the clutch in the middle. Yes, one can adjust. But for me, after building 500+ contraptions, it feels like sitting in a wheelchair. And I haven't touched KSP2 in almost a month. Less and less inclined to do so. My advice: make it optional, the new vs the old.
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totm march 2020 So what song is stuck in your head today?
Azimech replied to SmileyTRex's topic in The Lounge
Easy to hear how Alice Cooper is the bridge between Frank Zappa on the one side and Marilyn Manson & Type O Negative on the other side. Nice choice! -
totm march 2020 So what song is stuck in your head today?
Azimech replied to SmileyTRex's topic in The Lounge
Unless you like progressive rock from the early seventies, you're not going to play this one. But it's a blast if you do! https://www.youtube.com/watch?v=fGOD1-NtxH8 -
Thanks, don't know if I deserve it. I' ve been a cranky old b*#%_÷&# for days now.
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And why is there no SPH? I build everything in the SPH. Much better camera control. Also, the control in the editor should be a carbon copy of the original.
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Also ... did anyone find the part files? Could be just me but browsing the folders I couldn't find any script files. Looks to me modding for the hoi polloi is out of the question.
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For me it doesn't work that way. First I want my money back. If they decrease the price with 35 then I'll reconsider.
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My emotion: it's like a relationship that fails but you try to salvage it. So you have patience while the both of you go to do other things. And then when you try again ... it fails again. I didn't like the direction KSP was going after version 1.3 and Take Two and I certainly don't like KSP2. I guess my gaming days are over. I'm almost 46, too old for this kind of crap.
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I've asked Steam for a refund. Sorry, I'm not going to explain right now. I'm too emotional.
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Kerbal Space Program 2 Early Access Available Now
Azimech replied to Intercept Games's topic in Announcements
I've asked for a refund. The first time it wouldn't save my design ... okay, my C: drive was suddenly full. Freed up space. Next time I launched the game it ignored my settings and I couldn't change my settings. And not able to start the game beyond the menu anymore. Guys, these are pre-alpha problems. I'll be back in 5 years. Maybe then you'll have a decent product. Three years of waiting. Down the drain. I'm too old to be an alpha-tester. -
Probably like on Ilus. Neurotoxic slugs that paralyze you in seconds and floaters that make you go blind. Have a torch and cancer meds ready.
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Can we reduce the number of parts?
Azimech replied to green people's topic in KSP1 Suggestions & Development Discussion
I guess you're ten years too late. The amount of parts made available has made this game iconic as it is. Reducing the amount of parts? Might help some people who don't have enough memory in their pc but would enrage thousands of players who depend on them. It is never going to happen. But you're free to delete part files from the install folder. -
Rovers! Post your pictures here!
Azimech replied to Kerminator K-100's topic in KSP1 The Spacecraft Exchange
So basically you've tried to create a Citroën Xantia Activa. Nice work.- 166 replies
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- totm may 2021
- rovers
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Everything you see is without DLC's nor mods. I don't remember how to insert a GIF here. Able to lift 65 tons. The heaviest stock heli's ever, the length of a 747-100. https://gfycat.com/contentanchoreddogwoodclubgall Flies great. https://gfycat.com/cloudydelightfulfrenchbulldog Airplane with real control surfaces instead of the magically operated standard ones. These require resources and with increased speed becomes harder to fly, just like in real life. https://gfycat.com/shamefulskinnyincatern My most popular helicopter. Even Scott Manley featured it in one of his video's. https://gfycat.com/kindsadbufeo The first ever stock turboprop. At some point you see an engine failure and the thing starts to wobble. Development was quick and a real race between users to develop the fastest turboprops. I held the record for two years until people started building UFO's and there was no fun into doing it anymore. https://gfycat.com/considerateexaltedfoxhound
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I'll continue with creating stuff like helicopters, cars etc. Because I've discovered space is amazingly boring. At least in KSP1. The editor is the major selling point of KSP1. The whole space stuff ... nah. KSP2 devs: think of another product parallel to this one. Look at how Automation is connected with Beam NG: Drive. I'll be using multiplayer to race cars, helicopters and airplanes with the people who want to. https://gfycat.com/kindsadbufeo-helicopter-chopper-kerbal-space-program https://gfycat.com/skinnyknobbyhart
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Jet engine smoke. Unless above 7.5 clicks.
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What will you name your first interstellar colony ship?
Azimech replied to Nirgal's topic in Prelaunch KSP2 Discussion
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Basic Fluid Displacement
Azimech replied to WaywardScythe's topic in Prelaunch KSP2 Suggestions & Development Discussion
Can't see the video over here. Do you have another link? -
If I proposed a hardcore simulation, I would go far beyond that. I've been playing using this game since version 0.16, 2012. This game has never been for anyone. And the complexity has been added over the years. In some ways it already is a mechanical maintenance game. Why need an engineer of a certain level to repair a wheel or solar panel? Getting that engineer to that level is already micromanagement - the tedious type. And that wasn't my idea. By the way, for intelligent games like this one, increasing complexity over the years seems to be a standard in this industry. KSPIE/RO are vastly more complicated than what I propose. Let's agree to disagree.
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Basic Fluid Displacement
Azimech replied to WaywardScythe's topic in Prelaunch KSP2 Suggestions & Development Discussion
I like this idea. -
What I've never understood in KSP is why control surfaces and landing gear don't draw power. Either stamina from the kerbal when using mechanical linkages and direct control or hydraulic/electric. In real life you get the stiffening of controls at high speeds and a lot of pilots died because they couldn't get out of a dive. I'd prefer if both hydraulic and electric can be added, with a loss of pressure and hydraulic fluid when damage occurs. A fluid storage container, pump driven by APU or engine. Multiple pumps needed when the amount of control surfaces/landing gear goes over the pressure/flow limit of the pump.