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Azimech

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Everything posted by Azimech

  1. Ah, head of production. Well sorry but not sorry to attract your attention right now but I feel my DLC is incomplete. Very nice to have electric motors, turboshaft engines, rotorblades and propeller blades. But somehow it seems you guys forget that these are meant to function in an atmosphere. Where fast physical interaction with gaseous molecules produces an experience. I've produced mods myself. Never would I release them without that vital part of the experience: sound. Can you convince me to sell me the next DLC? Maybe just spit-polish the last one The alternative is just leave this platform and wait for KSP2.
  2. Thank you for this patch. Could you guys please take a look at the wheel bugs please? We've been asking since the appearance of 1.4. Seriously.
  3. This is in 1.7.3, it actually works but tests are without BDA, NAS and DCK. There is hope. I'm not sure yet I want to invest a lot of time in this ancient thing. Real Ships is a lot more modern and I haven't touched that one in years as well. I don't even know if the NAS guys are still busy. https://imgur.com/B1MDawG That's hilarious! There's a reason it's version 0.5 and not 1.0 The "Very Large Keel" is not "too large" ... it's just for aircraft carriers and megalomaniacs. Your tutorial is excellent and I really want to share it with the rest of the community. I don't think you'll have a problem with that. Thanks for the insights. And yes, we can work together
  4. I love it! Takes me back almost 5 years, the pioneering stage of this topic. I can really see you're going through the same stages of development and you're showing talent. Welcome to the club!
  5. Good design, low part count, the manual is lacking although I didn't watch the video. I myself like complete written manuals. I was able to control it after some research. Upvoted in advance, reply later to claim it once the problems with the voting system are gone.
  6. The first non-stock was my own, with my own, never released mod. Without a DLC: nonexistent.
  7. This definitely needs more attention. Excellent job! It's the first stock+dlc piston engine powered plane to achieve flight!
  8. I never published it ... it really is a lot of work and in the end the best performance would that be of a ship's diesel. Unity and PhysX just suck.
  9. The DLC really is a game changer. With 100% stock parts this is impossible. The only other piston engine to achieve flight is with my own created mod - without infinite fuel btw.
  10. This might help: Also I'm not aware of a 160 rpm limit. That's 40 higher than I can achieve with this old engine.
  11. Not interested in the challenge but I decided to upgrade my almost 2 year old stock V4. With just aerodynamic changes I was able to increase its top speed from 12m/s to 16.6m/s, which is close to the top speed of my V8 (18m/s). Specs: Dual overhead camshaft. Cylinder bank angle: 90°. Piston drivers: 4x Panther in dry mode. Stroke: 90cm. Bore: We don’t have compression so it doesn’t matter. Conrods: fork/blade type, this way the cylinder banks are evenly placed. Main crankshaft bearings: 3x6 RCS balls. Crank bearings: 4x20 RCS balls. Max engine speed: 12.5 rad/s (120 rpm). Economy cruise: throttle at 50%. Top speed: 16,6 m/s. Propeller: 7 blades, fully adjustable. Power output (estimated half of the V8): ~388KW @95 rpm. The Goliath is just the air intake. It doesn't produce power.
  12. Good work. For temperature management and efficiency may I suggest jet engines? This might help. Don't know if it still runs under 1.7.3, it's quite old. https://kerbalx.com/Azimech/77I--V4-Diesel-Type-A-v10
  13. Yeah ... I do support the idea of weather, life-support and all the other things. I've wanted them for years as well. For the krakentech ... I'll have patience. But I do hope a seed is planted in the mind of the devs.
  14. Okay ... mods it is then. Or maybe ... a specific DLC? For the console players. We can't leave them behind.
  15. I understand your vision. I appreciate it. And I'm on the opposite side. For years. I am a fan of astronomy and all technical stuff. I am however ... not a fan of spaceflight. For example I dislike the idea of humans going to Mars. There's enough work to be done over here. I'd like KSP to cater to a much larger potential base ... because we need minds to confront the problems we have on this world. Not just a game but something that inspires. Spaceflight is such a niche. It's boring, most of the time. Most people don't care. I'd build a game based on KSP's editor and physics: racing. Design your own engine, gearbox, chassis, aerodynamics. Race them or have a driver. Sell the designs ... bestseller on Steam. My own mod:
  16. Yes for alternators. Coaxials we can build ourselves. They're not as hard as they used to be.
  17. Welcome into the insane world of the KSP helicopter :-) Take a look at what we've been doing before the DLC. https://kerbalx.com/hangars/6515 And try this one. https://kerbalx.com/Azimech/77I-Azi14-Asura-v22
  18. I'm not going to do this but ... I admire the time and energy you've put into this. Thank you for making this. The series brought tears to my eyes.
  19. Interesting but using those hydraulics you're never gonna get any useful speed out of them.
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