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Moving Kerbin Breaks the KSC [Kopernicus]


jkopp415
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Hello, I am currently experimenting with moving Kerbin around another planet using Kopernicus, and for whatever reason the view of the Space Center is all black. Spawning a ship on the launch pad or runway still works fine.

As shown:

HQvOSoC.png

And here is a link to the config file I have:

@Kopernicus:AFTER[KOPERNICUS]
{
	%Body[Kerbin]
	{
		cacheFile = Kerbon/Cache/Kerbin.bin
		%Template
		{
			%name = Kerbin
		}
		%Properties
		{
			isHomeWorld = true
			@ScienceValues
			{
			}
		}
		%Orbit
		{
			%referenceBody = Kerbon
			semiMajorAxis = 40000000
			inclination = 0
			eccentricity = 0
			longitudeOfAcendingNode = 0
		}
	}
}

I am afraid I am missing a few parameters, I am just not sure what they are.

Any ideas?

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5 answers to this question

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28 minutes ago, jkopp415 said:

Hello, I am currently experimenting with moving Kerbin around another planet using Kopernicus, and for whatever reason the view of the Space Center is all black. Spawning a ship on the launch pad or runway still works fine.

As shown:

HQvOSoC.png

And here is a link to the config file I have:

@Kopernicus:AFTER[KOPERNICUS]
{
	%Body[Kerbin]
	{
		cacheFile = Kerbon/Cache/Kerbin.bin
		%Template
		{
			%name = Kerbin
		}
		%Properties
		{
			isHomeWorld = true
			@ScienceValues
			{
			}
		}
		%Orbit
		{
			%referenceBody = Kerbon
			semiMajorAxis = 40000000
			inclination = 0
			eccentricity = 0
			longitudeOfAcendingNode = 0
		}
	}
}

I am afraid I am missing a few parameters, I am just not sure what they are.

Any ideas?

You cant just change the reference body in the cfg like that. You have to do this:

@Orbit
{
	//put stuff here, but ReferenceBody MUST BE "Sun"
}
PostSpawnOrbit
{
	@referenceBody = whatever you want it to orbit
}

 

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9 minutes ago, DeltaDizzy said:

You cant just change the reference body in the cfg like that. You have to do this:

@Orbit
{
	//put stuff here, but ReferenceBody MUST BE "Sun"
}
PostSpawnOrbit
{
	@referenceBody = whatever you want it to orbit
}

 

Remove the @ in the referenceBody for PSO and you should be good.

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13 minutes ago, DeltaDizzy said:

You cant just change the reference body in the cfg like that. You have to do this:

@Orbit
{
	//put stuff here, but ReferenceBody MUST BE "Sun"
}
PostSpawnOrbit
{
	@referenceBody = whatever you want it to orbit
}

 

 

3 minutes ago, Mrcarrot said:

Remove the @ in the referenceBody for PSO and you should be good.

It worked perfectly, thank you so much!

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