Jump to content

LUA language for Modding


Shadowmage

Recommended Posts

12 minutes ago, Snark said:

Yes, but for a compiled language like C#, at minimum you at least have to recompile.

As I wrote, it enables a REPL which does help with this, but as for more complex module, eh, wrote enough of both Java and Django code and had enough of the former reload faster than latter to have doubt. But anyhow, I am happy there's a scripting interface as long as there's a REPL we can poke at somewhere, which does actually help a lot with messing with a thing's internals.

Edit: of course a lot depends on the details. I didn't deal enough with C# and/or Unity (it's still Mono, right?) so maybe C# modules are really unwieldy or slow to load.

Edited by ModZero
Link to comment
Share on other sites

×
×
  • Create New...