Jump to content

Help with a loading error


Recommended Posts

Anyone have any clue what this is saying? It appears to be a Serenity expansion error for some part of the serenity module.

[EXC 18:56:43.204] ReflectionTypeLoadException: Exception of type 'System.Reflection.ReflectionTypeLoadException' was thrown.
    System.Reflection.Assembly.GetTypes () (at <ad04dee02e7e4a85a1299c7ee81c79f6>:0)
    AssemblyLoader.GetTypesOfClassesImplementingInterface[T] () (at <9d71e4043e394d78a6cf9193ad011698>:0)
    Expansions.Missions.MissionsUtils.InitialiseAdjusterTypes () (at <9d71e4043e394d78a6cf9193ad011698>:0)
    Expansions.ExpansionsLoader+<LoadExpansions>d__21.MoveNext () (at <9d71e4043e394d78a6cf9193ad011698>:0)
    UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0)
[EXC 18:57:27.074] NullReferenceException: Object reference not set to an instance of an object
    FlightGlobals.get_ActiveVessel () (at <9d71e4043e394d78a6cf9193ad011698>:0)
    KSP.UI.Screens.DebugToolbar.Screens.Debug.ScreenFlightInfo.Start () (at <9d71e4043e394d78a6cf9193ad011698>:0)

Appears related to:

[ERR 18:56:13.329] Exception handling event OnPartLoaderLoaded in class TexturesUnlimitedLoader:System.NullReferenceException: Object reference not set to an instance of an object
  at KSPShaderTools.TexturesUnlimitedLoader.applyToPartIcons () [0x00047] in <75d7754c63444866bb6a64b5e3b9f15c>:0 
  at KSPShaderTools.TexturesUnlimitedLoader.onPartListLoaded () [0x0000a] in <75d7754c63444866bb6a64b5e3b9f15c>:0 
  at EventVoid.Fire () [0x00127] in <9d71e4043e394d78a6cf9193ad011698>:0 

[EXC 18:56:13.330] NullReferenceException: Object reference not set to an instance of an object
    KSPShaderTools.TexturesUnlimitedLoader.applyToPartIcons () (at <75d7754c63444866bb6a64b5e3b9f15c>:0)
    KSPShaderTools.TexturesUnlimitedLoader.onPartListLoaded () (at <75d7754c63444866bb6a64b5e3b9f15c>:0)
    EventVoid.Fire () (at <9d71e4043e394d78a6cf9193ad011698>:0)
    UnityEngine.Debug:LogException(Exception)
    EventVoid:Fire()
    <CompileAll>d__13:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)

And possibly these:

 

[WRN 18:56:07.029] The script 'SolarSailNavigator.Navigator' could not be instantiated!
[ERR 18:56:07.029] Cannot create a PartModule of typename 'Navigator'

[WRN 18:56:07.030] The script 'SolarSailNavigator.Navigator' could not be instantiated!
[EXC 18:56:07.032] NullReferenceException: Object reference not set to an instance of an object
    PartModuleList..ctor (Part part) (at <9d71e4043e394d78a6cf9193ad011698>:0)
    Part.Awake () (at <9d71e4043e394d78a6cf9193ad011698>:0)
    UnityEngine.Object:Instantiate(GameObject)
    PartLoader:CreatePartIcon(GameObject, Single&)
    PartLoader:ParsePart(UrlConfig, ConfigNode)
    <CompileParts>d__56:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[LOG 18:56:07.044] PartLoader: Part 'WarpPlugin/Parts/Stuctural/TrussEnd/part/LH_IcarusTrussEnd' has no database record. Creating.
[WRN 18:56:07.045] The script 'SolarSailNavigator.Navigator' could not be instantiated!
[EXC 18:56:07.047] NullReferenceException: Object reference not set to an instance of an object
    PartModuleList..ctor (Part part) (at <9d71e4043e394d78a6cf9193ad011698>:0)
    Part.Awake () (at <9d71e4043e394d78a6cf9193ad011698>:0)
    UnityEngine.GameObject:SetActive(Boolean)
    DragCubeSystem:SetupPartForRender(Part, GameObject)
    <RenderDragCubesCoroutine>d__30:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    <SetupDragCubeCoroutine>d__45:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    <CompileParts>d__56:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[EXC 18:56:07.055] NullReferenceException: Object reference not set to an instance of an object
    DragCubeSystem.SetupPartForRender (Part part, UnityEngine.GameObject partObject) (at <9d71e4043e394d78a6cf9193ad011698>:0)
    DragCubeSystem+<RenderDragCubesCoroutine>d__30.MoveNext () (at <9d71e4043e394d78a6cf9193ad011698>:0)
    UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) (at <5aeafee3fea24f37abd1315553f2cfa6>:0)
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    <SetupDragCubeCoroutine>d__45:MoveNext()
    UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator)
    <CompileParts>d__56:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)



It appears to have something about get-active vessel but why that would be thrown on the  start screen's pre-loading screen and cause it to lock on the serenity expansion load is beyond me.

Edited by Maelstrom Vortex
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...