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Changing Tech Requirements for Part Upgrades


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Greetings,

I am working on my own custom tech tree and I am trying to change the Tech node of some Part Upgrades, particularly from Blue Dog Design Mod.  The Upgrade config files for parts typically look like this: 

PARTUPGRADE
{
    name = bluedog_agenaB //
    partIcon = bluedog.Agena.Engine.XLR81
    techRequired = generalRocketry
    entryCost = 2000
    cost = 0 // for display only; all parts implementing this will need a PartStatsUpgradeModule with cost = this.
 

I have tried my own configs that look like this:

@PARTUPGRADE[bluedog_agenaB]:NEEDS[Bluedog_DB]:AFTER[Bluedog_DB]:FOR[zzzzMYTechTree]

{

@techRequired = mycustomNode

}

The method that I have been trying does not seem to affect the node for the upgrade, anyone have any suggestions?

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  • 2 weeks later...

If you look in the module manager directory one of the files is a cache (ModuleManager.ConfigCache I think) of the config files after MM has done its thing. I'd look there to see if your patch is working as intended.

Good luck!

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