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[KSP 1.8+] Deadly Reentry (Re)Continued


NathanKell

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What Deadly Reentry does:

(especially with KSP's new handling of thermodynamics)

  • Deadly Reentry balances part thermal properties (max temp values of skin and internal as well as various conduction properties: skin-skin, skin-internal, emission, etc)
  • If parts get too hot then they may catch fire. (or begin to melt; depends on if they are logically flammable or not). This begins to happen at around 85% of its max temp. Some parts have had their max temp increased to compensate. Basically, think of the 85% mark as being a soft failure point leading to hard failure. As of DRE 7.6.0, this is implemented on a per area skin damage system (X+-, Y+-, Z+-). As the exterior is damaged, the interior becomes more exposed to direct reentry or supersonic heating. (the interior usally has less resistance against heating)
  • Parts and Kerbals that experience excessive G forces for excessive periods of time may fail/die.

Install via CKAN or Download latest version

Source on GitHub

 

ialdabaoth (who is awesome) created Deadly Reentry 2, based on r4m0n's Deadly Reentry; this is a continuation. This continues Starwaster's continuation of NathanKell's work on Deadly Reentry Continued.

License remains CC-BY-SA as modified by ialdabaoth.

Also included: Module Manager. See Module Manager thread for details and license and source: http://forum.kerbalspaceprogram.com/threads/55219

Module Manager is required for DREC to work.

INSTALL INSTRUCTIONS:

  1. If you currently have Deadly Reentry installed, go to KSP/GameData/DeadlyReentry and delete everything (files and folders). Also delete any old versions of ModuleManager (modulemanager.dll for example) in your KSP/GameData folder.
  2. Merge the included GameData folder with your KSP/GameData folder

 

USAGE INSTRUCTIONS:

Be careful how you reenter. Make sure your craft has a heatshield (the Mk1 pod has a built-in heatshield, as do stock spaceplanes; the Mk1-2 needs a heat shield from the Thermal tab). For a low Kerbin orbit reentry, try for a periapsis of about 10-20km over Kerbin.

 

Edited by NathanKell
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