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Modding features


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Among the improved modding features mentioned on the KSP2 webpage, there must be a DDS/MU editor to create new parts easier, and an integrated planet editing code so we can add/edit planets/moons/stars without needing a "background mod" (such as Kopernicus for KSP1) for this.

Edited by qwery123
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What I'd really like is a Mod Manager built in.
 Install all your mods to a particular folder, they all go into subfolders, and then the Mod Manager gives you each mod, and a tickybox to enable or disable.  So if you install till you break it, you can deselect a mod, restart, see if its that one that's causing a crash, etc. 

Would be a nice quality of life improvement, I suspect. 

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