qwery123
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Everything posted by qwery123
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Is there a version that replaces MBM files with something else? My computer is unable to unzip MBM files for some reason.
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Reported Version: v0.2.0 (latest) | Mods: none | Can replicate without mods? Yes OS: Windows 11 | CPU: AMD Ryzen 5 5600G with Radeon Graphics (12) | GPU: NVIDIA GeForce RTX 3070 (8032MB) | RAM: 16GB Solar panels which are in a shadow sometimes generate messages that they do not receive enough sunlight every few seconds. Those messages are visible even if I am in a KSC facility (only confirmed for Mission Control) How to reproduce: 1. Build a probe consisting of a HECS remote guidance unit with OX-STAT solar panels in 6-symmetry. 2. Put it in orbit around Mun (not sure if this step is necessary, but I started receiving those messages when I entered orbit around Mun) 3. Notice the spam about that the solar panels receive too little stellar light. I think that these notifications should be put into the part manager instead of being pop-up-like notifications visible even from other places.
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What is keeping you from starting your KSP2 Mod?
qwery123 replied to LuxStice's topic in KSP2 Mod Discussions
But is there a tool for that? -
What is keeping you from starting your KSP2 Mod?
qwery123 replied to LuxStice's topic in KSP2 Mod Discussions
But I think it would be possible to use a folder similar to GameData, and let the computer cache it in directly machine-readable files. This is how for excample Kopernicus and Scatterer configs work, and if Kopernicus and a Kopernicus config is installed, those connfigs are the files that have the shortest loading time per file at game startup. -
I mean either a full separate wiki or separate KSP2 articles (separate namespace? sub-pages if found in KSP1?), not just some new pages on the KSP1 wiki for stuff only found in KSP2. Pages about stuff found in KSP1 only contain information from KSP1.
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Will there be an official wiki for KSP2 (like wiki.kerbalspaceprogram.com for KSP1)? If yes, when?
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What is keeping you from starting your KSP2 Mod?
qwery123 replied to LuxStice's topic in KSP2 Mod Discussions
Lack of a proper GameData folder. -
Where is BepinEx?
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Where is KSP2's equivalent of KSP1's GameData?
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Is the crash during loading of games (where it freezes at "Pumping Sim Once" due to textures not loading properly) fixed?
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Saving & Loading Cannot Load/Start Campaigns. Freeze at "Pumping Sim Once"
qwery123 replied to MerlinCH65's topic in v0.1.2
I'm getting a similar issue too. In Ksp2.log, I often get this error in the period where the game is stuck: Invalid pass number (N) for Graphics.Blit (Material "(Unknown material)" with 1 passes) ("N" can be any number between 2 and 11, so I believe that this is because 1 is the only valid pass number, whatever "pass number" means) -
toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
qwery123 replied to Gameslinx's topic in KSP1 Mod Releases
Grass.ddl in Parallax 2.0.6 is not compatible with KSP 1.12.5- 2,841 replies
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toty 2022 [1.12.x] Parallax - PBR Terrain and Surface Objects [2.0.2]
qwery123 replied to Gameslinx's topic in KSP1 Mod Releases
Where do I download Harmony? The Github instructions say that I need it, but I cannot find it. Edit: Found it.- 2,841 replies
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Since 1.12.4 came out, the game has frozen at "Expansion Loading Complete" every time I try to play it, and then crashes after around 45 minutes. I tried to revert to 1.12.3 using Steam's beta function, and it did not work. Maybe this has something to do with the new launcher, which does not disappear when I use the previous version as a "beta version"? Unfortunately, it is hard to debug it, as KSP does not record anything to KSP.log while frozen, and it did not put a crash report inn the log. Modlist:
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[1.12.X] Neptune Camera - Basic Camera Utility [4.2][21.06.2023]
qwery123 replied to Beale's topic in KSP1 Mod Releases
Parallax scatters show up in the display window, but not in the images taken. -
Is there a way to download it without CKAN?
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[1.12.X] Neptune Camera - Basic Camera Utility [4.2][21.06.2023]
qwery123 replied to Beale's topic in KSP1 Mod Releases
Where are the images saved?