Like a lot of us here I’ve been following development as close as I can since KSP2 was announced. I’ll just say out of the gate everything Ive heard about basic game systems and the intended end-goal vision for approachability and complexity has been 100% spot on and more clever than I’d hoped. I know this whole phase here with performance has been a hurdle but I dearly hope through the noise everyone involved knows how much all these hard-fought and arduously achieved changes like VAB subassemb
T2 loves continuous cash flow, and with the KSP franchise they got that one in the bag. That's why they own Rockstar as well, they are definitely in for the long haul. KSP might be a niche, but is a game that kept selling, even up till today. T2 has every reason in continuous development of KSP2, they need the game to be as accessible as it can be, including lower required specifications so it's available to mid range machines, as much people need to be able to play and buy the game.