bac9

[0.22] B9 Aerospace Pack / R4.0c / New pods, IVAs, engines, fuselages & structures

Recommended Posts

I have some problems with iva\mapping crew in B9 and Firesplitter comand pods. all of them like this H3mDJMn.jpg, j8TanoD.jpg, or this wEUBw5k.jpg, 4eDxS27.jpg. I need to install some extra plugins or mods?

Share this post


Link to post
Share on other sites

Looks like you didn't fully install, if the Internals and Plugins directory are installed as well as the Parts directory everything should be working properly.

Share this post


Link to post
Share on other sites

I don't have the trouble with the Kerbonauts not showing up; However the Supersonic and the M5 cockpit look exactly like first 2 the screenshots there for me. I had just assume they have no internals to go with them.

Share this post


Link to post
Share on other sites

IMO the S2 pod needs someplace to put a docking port, alternatively make a 2m retractable clampotron sized docking port

Share this post


Link to post
Share on other sites

This is amazing. When I saw the working interactive display, I was delighted! Thank you!

Share this post


Link to post
Share on other sites

I love the new components, especially the S2 widebody fuselage. I do have a question though, are there any plans to add a S2 wide body cargo bay? The fuselage itself is massive, and I think there'd be plenty of room for detachable cargo inside. It would be nice to have a decent amount of cargo without having to go all the way up to the HL body. A widebody passenger section might be nice too, but I think someone else already mentioned that. Inline docking ports for the S2 and S2 Widebody would also be nice, but admittedly that's a luxury. Either way. Excellent work. Looking forward to seeing what you come up with in the future.

Edited by Firov
S2, not Mk2

Share this post


Link to post
Share on other sites
Looks like you didn't fully install, if the Internals and Plugins directory are installed as well as the Parts directory everything should be working properly.

ETA on config fix release? im dying to see how my spaceplane flies

Share this post


Link to post
Share on other sites

Good Job Sir.

I worked this we to build something that deserve this pack.

Here the result:

I did make a fullwing ssto cargo (no canard, no tail just wing).

Cargo can bring 25 tons in orbit, and can land on KSC back easy , ready for another trip.

here some picts and an album

ieRnI9ft.png

click to enlarge

Many thanks for your valuable work.

Share this post


Link to post
Share on other sites

After reinstalling the archive managed to solve the the problem with MK2 and S2. Has anyone found a solution to the problem with the MK5 and C3?

Share this post


Link to post
Share on other sites
After reinstalling the archive managed to solve the the problem with MK2 and S2. Has anyone found a solution to the problem with the MK5 and C3?

yeah, get a time machine, he hasn't made those IVAs yet

Share this post


Link to post
Share on other sites
I don't have the trouble with the Kerbonauts not showing up; However the Supersonic and the M5 cockpit look exactly like first 2 the screenshots there for me. I had just assume they have no internals to go with them.

I'm having the same issue with the cockpit internals, That is if there are any new ones for the Mrk5 and the super sonic.

Share this post


Link to post
Share on other sites
yeah, get a time machine, he hasn't made those IVAs yet

Are there any news about that?

Share this post


Link to post
Share on other sites

My god...and I thought I'd spend my day off tomorrow cleaning the house. Sorry house, looks like you got at least another week of waiting!

Share this post


Link to post
Share on other sites

When messing around the awesome IVA's I noticed on a screen mentions about a "gunner module".

I have searched the forums but nothing came up...

Anyone have any info on that?

Share this post


Link to post
Share on other sites

I really hope the spaceport link comes soon, mediafire and just about all other download sites are blocked on my network. If I were a crack addict in a spaceship, this would be like a cocaine asteroid just outside and not a spacesuit this side of the solar system to haul it in with.

Share this post


Link to post
Share on other sites
The new version of B9 is just brilliant, I agree with the others in here though. We need some larger landing gear, otherwise you need about 20 of the stock landing gear on all of your planes :D

Have you ever seen the superlift airplanes? That's exactly how they do it.

"...landing gear system with 32 wheels was designed..."

IDjYs

Share this post


Link to post
Share on other sites

Really awesome parts, love them!

But I had a question about the VTOL engine. Is it possible that you can make them so that you place them on any surface? I tried doing this myself in de code (sorry if you don't like me doing that) but then the engine will be for 1/3rd inside the object i want to attach it to.

I'd like to put them on any surface possible. just the green attachment nodes are limiting the ship designs a bit.

Thanks for reading!

Oh, and are you planning to make a cockpit for the S2 command module?

thanks!

Share this post


Link to post
Share on other sites
ETA on config fix release? im dying to see how my spaceplane flies

Today? We've hit another small bug with the wings and bac9 was working on a couple of S2W pieces, hopefully when he comes back from work late tonight.

Share this post


Link to post
Share on other sites
When messing around the awesome IVA's I noticed on a screen mentions about a "gunner module".

I have searched the forums but nothing came up...

Anyone have any info on that?

Just a little joke, like the fridge in the wiring cabinet and "Do not perform counter-clockwise rolls" post-it.

I guess my wishlist for a new tetragon/bac9 part would be either

[*]A lander-type command module or body, to go with those awesome landing legs

[*]an in-line folding docking clamp for one of the fuselage systems

but he's obviously a highly skilled dude with his own folder of "stuff I'd like to work on", so whatever gets released will be amazing either way. Passion and technical ability, a winning combination.

Share this post


Link to post
Share on other sites
When messing around the awesome IVA's I noticed on a screen mentions about a "gunner module".

I have searched the forums but nothing came up...

Anyone have any info on that?

There was a mod with a machine gun that fires. Its long gone from the forums now though. But i have it.

Share this post


Link to post
Share on other sites
There was a mod with a machine gun that fires. Its long gone from the forums now though. But i have it.

well if you're just talking weapon mods, pirated weapons is still floating around the internet, but that doesn't mean it'll work with his custom IVAs, in fact it'd surprise me greatly if it did, it's likely just a joke, or possibly something he hasn't implemented yet.

Share this post


Link to post
Share on other sites
question: is there just the one new air intake, or am I missing any?

There is only one,, which is the adapter for the s2 widebody.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.