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ISV venture star


zany

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Good day forum users. To your attention the ISV Venture Star.

http://kerbalspaceprogram.com/isv-venture-star/

Overview

Length – 260~270 meters.

Fuel – Antimatter and Matter. Buck on 50000 units has of fuel.

Payload – not currently known.

Weight of the ship – at the moment is not known.

Flight range – almost unlimited. Can visit all the planet and return to kerbin without refueling.

Electric – 5000

Monopropellant – 4000

Has two docking port.

Has a nuclear reactor to Recover Electricity and Monopropellant.

It is my first mod, so please free to comment and suggest.

Starting method

Yes, yes, yes, when you start to use the debug panel. You also need to hyper edit you can find it on link will http://kerbalspaceprogram.com/hyperedit/

1. run the debug panel.

2. untaint.

3. click (gravity hack).

4. Send a with the aid of hyper edit into orbit.

How to manage

each run of the ship, use paragraph 2 above. Desirable engines at full power is not included.Enough 1/3 of the power to deliver any cargo to any planet.

screenshots

3530360.png

3518072.png

3516024.png

I am not master of the interior, and all I got is this.

cockpit

3484280.png

Residential unit on the 6 crew members.

3486328.png

Update

v1.0 – first release

V1.5

1. The new solar panels.

2. Fixed symmetry on engines.

3. Replaced the texture radiators.

4. Increased the length of the ship with 214 meters to 250

5. Added fine structural detail with attachment points for radiators.

6. Fixed coordinates for attachment points.

7. New parts.

8. Switching to fuel (Antimatter)

9. encoded motors.

10. rebalanced details.

V2.0

1 – added its own POD for 1 person. And the living module for 6 people.

2-final balancing.

3-added animation.

4-fixed mesh collider.

5-added nuclear reactor.

6-Added new, original engines. And rewrite their code.

7-vessel increased to 264 meters.

8 – New Parts.

Thank you for your attention. :cool:

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Residential unit on the 6 crew members.

3486328.png

Casually sitting around a table, screaming. Typical. :D

The new IVA's are a nice touch. Now you better start working on those Valkyrie SSTO's (Because you just know everyone else is going to ask for them :P).

Edited by Yasutaka
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Residential unit on the 6 crew members.

3486328.png

Casually sitting around a table, screaming. Typical. :D

The new IVA's are a nice touch. Now you better start working on those Valkyrie SSTO's (Because you just know everyone else is going to ask for them :P).

I have already started work on the valkyrie:cool:

3587480.png

3584408.png

3576216.png

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I love the ISV Venture star, but yeah its kinda useless in space flight unless you have featherlight piloting controls and the patience of a turtle or you simply wanna hyperedit the thing into orbit (which you have too anyways) so the only complaint I have is simply how fragile it is. It needs a "Baby on board!" Bumper sticker....

If it could be more ridgid and suddenly there is a whole other star system to go and explore then absolutely yes I'm taking this!!!

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I love the ISV Venture star, but yeah its kinda useless in space flight unless you have featherlight piloting controls and the patience of a turtle or you simply wanna hyperedit the thing into orbit (which you have too anyways) so the only complaint I have is simply how fragile it is. It needs a "Baby on board!" Bumper sticker....

If it could be more ridgid and suddenly there is a whole other star system to go and explore then absolutely yes I'm taking this!!!

Read those instructions for use. Everything is written.

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is it to scale?

Ãâ€Ã»Ã¸Ã½Ã° ò фøûьüõ 1.5 úøûþüõтрþò, üþѠüþôõûь 270 üõтрþò.

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Ãâ€Ã»Ã¸Ã½Ã° ò фøûьüõ 1.5 úøûþüõтрþò, üþѠüþôõûь 270 üõтрþò.

I don't speak russian

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I'll admit this looks bloody cool, but what I'd really like to see is a ****ing big engine like yours curled up in, a 3-5m cylinder, that can be deployed in space and tow a traditional Kerbal ship between the planets (and later stars).

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You may want to take this back to the drawing board. I put the pack in a clean install of KSP with no other mods other than hyperedit and it randomly explodes, the joints fall apart, its just a mess mate.

Edit: I found what using debug and enabling unbreakable joints vastly improves flight but oddly I have had several incidences of the craft breaking up even with this enabled. Most annoyingly while decelerating for orbital insertion around Jool.

Edited by Sabactus
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Yes, one animation for each of the 4 engines, that is, they are separate from the wing and from one another. In the game appoint key kotrol while administering the assemblies.

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